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View Full Version : ICE64 v3.4 (Beta)



wraggster
September 24th, 2012, 13:34
via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-19279.html

ICE64 (https://sites.google.com/site/ice64n64/home) is a Nintendo N64 (http://www.aep-emu.de/Sections-req-viewarticle-artid-17.html) emulator based of the code from NICE64, which was a fork of 1964 (http://www.aep-emu.de/Web_Links-req-visit-lid-113.html).

Quote:
ICE64 v3.4(Beta) is released!
ICE64 beta releases are meant for ICE64 testers and advance users who knows the risk involved.
Normal users should use v3.0(Final) or wait for v4.0(Final).
Core Changes


fix Virtual Pro Wrestling 2 settings

flickering when wrestler appears in cutscene fixed
wrong save type fixed - no longer hang when customized stadium/wrestler is used


fix Pokemon Stadium speed slowdown at Prof Oak lab

organize pokemon pc - speed slowdown when pokemon is displayed fixed
pokedex pc fixed - speed slowdown when pokemon moves are displayed fixed
pokemon trading service - speed slowdown when pokemon is displayed fixed


fix Pokemon Stadium battle text where b is wrongly used as d e.g. useb, misseb etc
add "Controller fix" cheat to Pokemon Snap to fix the camera not moving and press START screen not appearing issue for beach level
fix Pokemon Snap speed slowdown

speed slowdown when selecting picture for OAK review fixed
speed slowdown when viewing picture in album fixed
speed slowdown when OAK is reviewing picture fixed
music and OAK comment can be heard clearly for the above


fix Rayman 2 intro fb effect corruption at the bottom of the screen
redo Quake II fix for the blue progress bar before in-game

progress bar will always be correctly displayed with bg image (tested using outpost & central complex level)


minor refactor of image list code and core audio, input and gfx interface codes
minor update to gfx framebuffer read/write functions

correct wrong address boundary range


rewrite gfx get framebuffer info function(experimental)
update flashram command codes

seems to fix the flashram issue


initial codes cleanup for input plugin

minor update to prevent possible deadlock situation
minor update to function name conflict and possible loop




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