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View Full Version : Metal Gear Rising: 'Being able to cut anything made level design a nightmare'



wraggster
October 6th, 2012, 22:05
Yuji Korekado started his career on Hideo Kojima's Policenauts as a programmer. 15 years on, he's the man Kojima trusts with Metal Gear Rising: Revengeance (http://www.computerandvideogames.com/xbox-360/action/11018/metal-gear-rising-revengeance/). We talk to him about Japan's relationship with action games and how it feels to hand development over to Platinum.
<figure style="margin: 0px 0px 20px; padding: 0px; border: 0px currentColor; width: 620px; color: rgb(68, 68, 68); text-transform: none; line-height: 21px; text-indent: 0px; letter-spacing: normal; clear: both; font-family: sans-serif; font-size: inherit; font-style: normal; font-variant: normal; font-weight: normal; word-spacing: 0px; vertical-align: baseline; float: none; display: block; white-space: normal; position: relative; orphans: 2; widows: 2; font-size-adjust: inherit; font-stretch: inherit; background-color: rgb(255, 255, 255); -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;" class="article-image article-image-alt article-image-620">http://cdn.medialib.computerandvideogames.com/screens/screenshot_291553_thumb_wide620.jpg (http://www.computerandvideogames.com/viewer.php?mode=article&id=291553)</figure>Hideo Kojima handed development of Metal Gear Rising to Platinum Games. How involved is he now?Well, for this game Mr Kojima has taken one step behind - his role here is executive producer, so he isn't getting too much into the game. As far as game design and the story goes we have full responsibility on that.
That said, he does check the product we're creating is along the lines of something that would be in the Metal Gear series and he's giving some direction in that regard.
How are Platinum and Kojima Productions collaborating on Metal Gear Rising?
Kojima productions are in games, and we were really confident in their abilities. The director for this game for Platinum is Kenji Saito - early on he told us he was a huge fan of the series and when we see his game designs we charge of the direction of the overall worldview. The story and the cutscenes - that's our role. Platinum Games is handling the game design and the actual development of the game.

http://www.computerandvideogames.com/371556/features/metal-gear-rising-being-able-to-cut-anything-made-level-design-a-nightmare/