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View Full Version : Satoru Iwata talks Wii U design, guts a console for context



wraggster
October 11th, 2012, 23:38
http://www.blogcdn.com/www.engadget.com/media/2012/10/saturo.jpg (http://www.engadget.com/2012/10/11/satoru-iwata-talks-wii-u-design/)Nintendo's top dog Satoru Iwata (http://www.engadget.com/tag/SatoruIwata) recently sat down with some of his R&D crew to talk about designing theWii U (http://www.engadget.com/2012/09/13/nintendos-wii-u-up-close-and-personal-a-photo-tour/), and unfortunately, a console was sacrificed in the process. The discussion focuses on what changes they've made this time 'round, including the new multi-core CPU and GPU module, and how they fitted more cooling gear in a body smaller than the Wii (http://www.engadget.com/2006/11/16/nintendo-wii-review-roundup/) as a result. In addition to some niceteardown (http://www.engadget.com/tag/teardown) pics for illustrative purposes, they muse on moving to HD, part testing, case design and how the GamePad (http://www.engadget.com/2012/09/13/nintendo-wii-u-gamepad-not-at-launch/) is more of a companion than a controller. We don't want to spoil the whole bit, so head to the source link for the full transcript, or check out the gallery below if you just want the visuals.

http://www.engadget.com/2012/10/11/satoru-iwata-talks-wii-u-design/