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View Full Version : ICE64 3.6.0 beta - Nintendo 64 Emulator for Windows



wraggster
October 22nd, 2012, 16:05
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
- fix Bomber notebook and Deku bubble attack regression in v3.5(affected by last minute change)
- fix random window "residual" when starting a game and smoother window resizing during open / close / swap window
- remove Mischief Maker and FZero hack (experimental)
- fix underflow bug for program counter index
- minor bug fix on some of the ucodes render triangle function
- update masking check and add handling of invalid address
- fix memory write bug in helper function
- fix Armymen Air Combat regression
- Protect Memory can go in-game again
- fix random lost of audio when go in-game
- experimental fix on mempak, eeprom, sram and flashram
- fix bug in mempak and eeprom
- proper handling of mempak and eeprom status in mempak, eeprom, sram and - flashram
- remove old flashram fix
- should fix all the random crash and slowdown caused by flashram game using non-empty mempak
- implement generic fillrect algorithm to fix ugly fillrect (experimental)
- remove Body Harvest and Pokemon Stadium 2 fillrect hack
- implement new texrect algorithm to fix ugly horizontal lines (experimental)
- fix following games without use of "increase_texrect_edge" option
- Armymen Air Combat, Bomberman Hero, MegaMan, New Tetris, Tetrisphere, Rainbow Six
- fix MACE vertical line without causing horizontal line gap in character selection menu
- fix Dual Heroes corrupt horizontal line and remove existing hack
- fix all of Bomberman Hero ugly lines at the Area selection screen, finally
- fix regression in Body Harvest and Batman
- fix regression in GoldenEye and TGR2
- remove "increase_texrect_edge" option
- minor fix on copy texture buffer
- GoldenEye depot mission works for both link yes and no
- minor bug fix on cheat codes
- fix the check and invalidate function on compiled blocks for Protect Memory
- experimental lighting fix
- experimental fix on loadblock boundary check (don't agree with logic use)

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