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View Full Version : Dragon's Dogma taught Capcom new tricks that give Devil May Cry the feel of 60 frames



wraggster
November 5th, 2012, 21:50
During the development of open world fantasy action role-playing game Dragon's Dogma Capcom learnt new tricks that give Devil May Cry the feel of 60 frames per second, the publisher has claimed.Ever since it emerged that DmC, developed by Cambridge-based studio Ninja Theory in collaboration with Capcom Japan using Unreal Engine 3, runs at 30 frames per second - half that of previous games in the series - fans have cast doubt on its quality. Those who wait for the PC version will of course be able to run the game at a silky smooth 60 frames, but PlayStation 3 and Xbox 360 owners are locked at 30.Director Hideaki Itsuno, who has directed previous DmC games, admitted 60 frames per second “would be better”, but insisted the game will be responsive enough to satisfy fans - and a lot of that is down to Dragon's Dogma, which also runs at 30 frames.“During the course of the development of Dragon's Dogma we did a lot of experimentation and happened upon some techniques for working with Unreal Engine, some fairly elaborate techniques, that allow for a controller responsiveness that gives the player the feel of 60 frames per second,” Itsuno told Eurogamer.

http://www.eurogamer.net/articles/2012-11-05-dragons-dogma-taught-capcom-new-tricks-that-give-devil-may-cry-the-feel-of-60-frames-per-second-publisher-claims