gunntims0103
January 27th, 2007, 23:50
Nintendo Wii Specs-
Nintendo itself has released few technical details regarding the Wii system, but some key facts have leaked from the press.Though none of these reports have been officially confirmed, most point to the Wii as basically being an extension or advancement of the previous Nintendo GameCube architecture.
Processors:
* CPU: PowerPC based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly* clocked at 729 MHz
* GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process, reportedly* clocked at 243 MHz
Memory:
* 88 MiB main memory (24 MiB "internal" 1T-SRAM integrated into graphics package, 64 MiB "external" GDDR3 SDRAM)
* 3 MiB GPU texture memory
Ports and peripheral capabilities:
* Up to four Wii Remote controllers (connected wirelessly via Bluetooth) - five player capability using up to four Wii Remotes and at least one Nintendo GameCube controller
* SD memory card slot
* USB 2.0 ports (2)
* Sensor Bar port
* Accessory port on bottom of Wii Remote
* Nintendo GameCube controller ports (4)
* Nintendo GameCube memory card ports (2)
* Mitsumi DWM-W004 WiFi 802.11b/g wireless module
* Compatible with optional USB 2.0 to Ethernet LAN adaptor
Built-in content ratings systems:
* BBFC, CERO, ESRB, OFLC, OFLC (NZ), PEGI, USK
Storage:
* 512 MiB built-in NAND flash memory
* Expansion available via SD card memory, 2 GB maximum supported capacity
* Nintendo GameCube Memory Cards (for saving GameCube games only)
IBM's Wii "Broadway" CPU
IBM's Wii "Broadway" CPU
ATI's Wii "Hollywood" GPU
ATI's Wii "Hollywood" GPU
* Slot-loading disc drive compatible with 8 cm GameCube optical disc and 12 cm Wii Optical Disc
* Mask ROM by Macronix
Video:
* Up to 480p (PAL/NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen
* Component (including Progressive scan), RGB SCART (PAL only), S-Video (NTSC only), composite output, or D-Terminal
Audio:
* Main: Stereo - Dolby Pro Logic II-capable
* Controller: Built-in speaker
* None of the clock rates have been confirmed by Nintendo, IBM, or ATI.
Nintendo itself has released few technical details regarding the Wii system, but some key facts have leaked from the press.Though none of these reports have been officially confirmed, most point to the Wii as basically being an extension or advancement of the previous Nintendo GameCube architecture.
Processors:
* CPU: PowerPC based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly* clocked at 729 MHz
* GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process, reportedly* clocked at 243 MHz
Memory:
* 88 MiB main memory (24 MiB "internal" 1T-SRAM integrated into graphics package, 64 MiB "external" GDDR3 SDRAM)
* 3 MiB GPU texture memory
Ports and peripheral capabilities:
* Up to four Wii Remote controllers (connected wirelessly via Bluetooth) - five player capability using up to four Wii Remotes and at least one Nintendo GameCube controller
* SD memory card slot
* USB 2.0 ports (2)
* Sensor Bar port
* Accessory port on bottom of Wii Remote
* Nintendo GameCube controller ports (4)
* Nintendo GameCube memory card ports (2)
* Mitsumi DWM-W004 WiFi 802.11b/g wireless module
* Compatible with optional USB 2.0 to Ethernet LAN adaptor
Built-in content ratings systems:
* BBFC, CERO, ESRB, OFLC, OFLC (NZ), PEGI, USK
Storage:
* 512 MiB built-in NAND flash memory
* Expansion available via SD card memory, 2 GB maximum supported capacity
* Nintendo GameCube Memory Cards (for saving GameCube games only)
IBM's Wii "Broadway" CPU
IBM's Wii "Broadway" CPU
ATI's Wii "Hollywood" GPU
ATI's Wii "Hollywood" GPU
* Slot-loading disc drive compatible with 8 cm GameCube optical disc and 12 cm Wii Optical Disc
* Mask ROM by Macronix
Video:
* Up to 480p (PAL/NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen
* Component (including Progressive scan), RGB SCART (PAL only), S-Video (NTSC only), composite output, or D-Terminal
Audio:
* Main: Stereo - Dolby Pro Logic II-capable
* Controller: Built-in speaker
* None of the clock rates have been confirmed by Nintendo, IBM, or ATI.