wraggster
November 18th, 2012, 00:19
Capcom has confirmed that it will release the Street Fighter X Tekken 'Ver. 2013' update slightly later than planned.
http://cdn.medialib.computerandvideogames.com/screens/screenshot_277246_thumb_wide300.jpg (http://www.computerandvideogames.com/viewer.php?mode=article&id=277246)Originally announced for a December release, the free update is now planned to go live on January 29."Although the release date has been pushed back slightly from the original December 2012 one, we feel that time can go towards including even more of your input," said Capcom's Tomoaki Ayano.
"From the system to the special moves and everything in between, we've gone over all of your suggestions with the intent of making Ver. 2013 just that much better," they added.
Ayano also detailed more changes that'll be made to the gameplay with the update - full details below. Previously-announced changes to come from the "hefty" update, including balance tweaks to each character - can be found here (http://www.computerandvideogames.com/372887/street-fighter-x-tekken-getting-free-hefty-update/).
Normal Throws
In addition to reducing the frames on start up from 7F to 5F, we're considering tweaking throws to make them more viable as a way of defeating your opponent's defenses. We aren't looking to up the damage of normal throws with this tweak, so much as we are trying to speed up the matches.
The Vitality Gauge Shaking
We've gotten a lot of feedback asking us to stop the vitality gauge from shaking when taking damage.
However, we've also heard some folks say that having the gauge shake makes it easier to see who took damage when viewing replays.
Both points make sense, however since fighting games require players to make split-second, situation-based decisions, we've decided to go with tweaks that improve visibility for the person actually fighting the match.
Quick Combos
We've also had some feedback telling us that Quick Combos will activate without the player meaning to execute them. Seeing as this really hinders gameplay-which is something we really want to avoid-we're thinking out how to make it so that this doesn't happen.
http://www.computerandvideogames.com/379214/street-fighter-x-tekken-ver-2013-update-coming-january/
http://cdn.medialib.computerandvideogames.com/screens/screenshot_277246_thumb_wide300.jpg (http://www.computerandvideogames.com/viewer.php?mode=article&id=277246)Originally announced for a December release, the free update is now planned to go live on January 29."Although the release date has been pushed back slightly from the original December 2012 one, we feel that time can go towards including even more of your input," said Capcom's Tomoaki Ayano.
"From the system to the special moves and everything in between, we've gone over all of your suggestions with the intent of making Ver. 2013 just that much better," they added.
Ayano also detailed more changes that'll be made to the gameplay with the update - full details below. Previously-announced changes to come from the "hefty" update, including balance tweaks to each character - can be found here (http://www.computerandvideogames.com/372887/street-fighter-x-tekken-getting-free-hefty-update/).
Normal Throws
In addition to reducing the frames on start up from 7F to 5F, we're considering tweaking throws to make them more viable as a way of defeating your opponent's defenses. We aren't looking to up the damage of normal throws with this tweak, so much as we are trying to speed up the matches.
The Vitality Gauge Shaking
We've gotten a lot of feedback asking us to stop the vitality gauge from shaking when taking damage.
However, we've also heard some folks say that having the gauge shake makes it easier to see who took damage when viewing replays.
Both points make sense, however since fighting games require players to make split-second, situation-based decisions, we've decided to go with tweaks that improve visibility for the person actually fighting the match.
Quick Combos
We've also had some feedback telling us that Quick Combos will activate without the player meaning to execute them. Seeing as this really hinders gameplay-which is something we really want to avoid-we're thinking out how to make it so that this doesn't happen.
http://www.computerandvideogames.com/379214/street-fighter-x-tekken-ver-2013-update-coming-january/