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View Full Version : Ninja Gaiden 3: Razor's Edge review:



wraggster
November 22nd, 2012, 00:28
http://www.blogcdn.com/www.joystiq.com/media/2012/09/wiiung3rescrn08wp_530x298.jpg (http://www.joystiq.com/2012/11/21/ninja-gaiden-3-razors-edge-review/)
Team Ninja has always done better on the rebound, and Ninja Gaiden 3: Razor's Edge (http://www.joystiq.com/game/ninja-gaiden-3-razors-edge) is a testament to this fact. The technical excellence of the 2004'sNinja Gaiden was one-upped in Ninja Gaiden Sigma (http://www.joystiq.com/game/ninja-gaiden-sigma). Ninja Gaiden 2 (http://joystiq.com/game/ninja-gaiden-2) was improved dramatically in Ninja Gaiden Sigma 2 (http://joystiq.com/game/ninja-gaiden-sigma-2). Razor's Edge carries that trend forward into the series' latest entry, with surprising results. It's one thing to turn a great game into an even better one, but to turn a once-terrible game (http://www.joystiq.com/2012/03/27/ninja-gaiden-3-review/)into a launch lineup highlight? Impossible!

Apparently not. Team Ninja cuts liberally from Ninja Gaiden 3 in Razor's Edge, stripping away everything from the obnoxious "steel on bone" QTE-style button mashery to the multitude of joy-killing sequences in which players guide a stumbling, curse-afflicted Ryu through neutered enemy encounters. Even the questionable presentation is erased, exemplified by an early moment that forces Ryu, and thus the player, to murder a man in cold blood as he pleads for his life. This insufferable moment has been excised from Razor's Edge, and for that we can all be thankful.

http://www.joystiq.com/2012/11/21/ninja-gaiden-3-razors-edge-review/