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View Full Version : Mario Kart 64 glitch documented



wraggster
January 30th, 2007, 23:19
via wiifanboy (http://www.nintendowiifanboy.com/2007/01/30/mario-kart-64-glitch-documented/)

Soon after the game's release to the Virtual Console yesterday, the folks over at Go Nintendo downloaded the title for the affluent cost of 1,000 Wii Points (we're paid in pain) and got together for a three-man session. They discovered something odd, however, when racing on the track Moo Moo Farm. The odd occurrence deals with the speed of the game, which they determine "is about double that of 150 cc."

http://www.youtube.com/v/tbM_xFoun2E

Accordion
January 30th, 2007, 23:27
hmmm. i like it...mario meets wipeout...

Jay_PaRaDoX
January 30th, 2007, 23:57
Wow, I need to try that out. I've played the 4P mode, but not the 3P mode.

Junixx
January 31st, 2007, 02:03
LOL Haha nice find

Cascade
January 31st, 2007, 13:46
That's very old. This glitch already exists in the original PAL-version of the game.

Nothing new.

(Sorry, that this kind of post is my first post here)

iniquitous_beast
January 31st, 2007, 14:13
Anyone know if this glitch works in the US version? That looks really fun.

Daimao
January 31st, 2007, 17:49
works on the original pal version with 4 players and also on rainbow road and some other parcours.glitch can happen anytime

GazeboflossUK
January 31st, 2007, 18:10
Yeah, I can also confirm this glitch happened on the PAL version too.
Try going around Bowsers Castle at those speeds.....crazy.

Dark_Wolf89
February 1st, 2007, 00:50
I have this glitch when I play on Project 64 (not a PAL version of the game) and I think my friend has it on a real US version game...