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wraggster
February 1st, 2007, 17:36
Packom Interactive has whipped us into a frenzy this morning with a pre-announcement announcement for its space-shooter Divine, telling us to prepare ourselves for a mega-update on 6th February.

"What we will unveil at that point in time is only for us to know and for you to find out," the game's website reads. We expect maybe a trailer or some screenshots.

Divine is an indie title that started life back in April 2005 as a simple project with an achievable deadline. An asteroid crashed into earth causing people to flee to the available space colonies, you see, and only the "Divine" were granted access, making the rest of the population scatter across space in search of a home.

Naturally everyone is now at war, and it's up to you as Robert Akin to use your piloting skills to repair relations between the warring factions.

The title now offers 10 levels to play through in a 3D space-landscape built on an internally developed engine, and puts multiple flying craft at your disposal.

It seems the staff base is largely voluntary, with jobs advertised as "non-paying" on the website, though the game is expected to cost a small amount to play when it's released sometime this year.

via eurogamer (http://www.eurogamer.net/article.php?article_id=72508)