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Apoklepz
February 1st, 2007, 18:38
I've been wanting to give a stab at C and C++ for a while now, but the reality of my case is I just don't have the time.

I have a couple of PSP Homebrew Game projects fully laid out in a notebook. The problem is I cannot code. I can handle the presentation part mostly on my own (it's what I'm good at) Sprites/Graphics, Music/Sounds, Text/Story...But I need coders!!!!

Four Game projects I have in mind:

- 2D Action/3D backgrounds old-school Platformer
(Think PSX Strider 2/CastleVania SotN/Klonoa)

- Multiplayer Brawler (Think GC Smash Brothers)

- Puzzle/Battle (Think Capcom)

- 3D Shooter (Think Resident Evil Dead Aim, Infected)

About LUA...I'm sorry guys, I don't want to diss what is probably the main popular language of coding for PSP, but what I have in mind would be too ambitious and way too hectic to script in LUA.
In my opinion, and I'm sure most of you will agree with me on this...LUA is great for mini-games and mini-applications.

If anyone here is interested, please do me a great favor and PM me.:thumbup:

Cap'n 1time
February 1st, 2007, 18:42
I've been wanting to give a stab at C and C++ for a while now, but the reality of my case is I just don't have the time.

I have a couple of PSP Homebrew Game projects fully laid out in a notebook....

You might be better off looking at ps2dev.org .

If your projects have substance and you already have some work to show for it (if you've already done some graphics it helps) then they usually will treat you fairly..

BE WARNED! they aren't as friendly as we are at DCemu.. but there is usually a lot of serious dev discussions going on there. Just be careful what you post and how you post. :)

Apoklepz
February 1st, 2007, 18:48
Thanks for the advise, Cap'n.
I will try that soon.

S34MU5
February 1st, 2007, 19:51
Maybe try posting in PSP development :P

Zion
February 1st, 2007, 19:56
but what I have in mind would be too ambitious and way too hectic to script in LUA.

na, i think i could show you that it can be done ;)

S34MU5
February 2nd, 2007, 01:53
he did say hectic

mexicansnake
February 2nd, 2007, 05:29
Lua is great for big systems like AI... But I respect your desicion, Im looking forward on this :).

lmtlmt
February 2nd, 2007, 05:58
i posted b4 you S34MU5 but for some reason it didnt post :( what i said was " zion can do anyhting in lua"

Apoklepz
February 2nd, 2007, 16:23
Ey, Culebra Mejicana!...We work toghether on Sora's Adventure already you know. :D
I appreciate your feedback, and Zion's as well.

mexicansnake
February 2nd, 2007, 22:50
Ey, Culebra Mejicana!...We work toghether on Sora's Adventure already you know. :D
I appreciate your feedback, and Zion's as well.

huh?, What do you need pal?;)

quzar
February 3rd, 2007, 00:59
As a vet, I know for a fact that there are always people who want to create art and are just 'looking for coders'. It doesn't work like that. Well, not quite. If you are serious about it, look up the proper way to write a design document, and write one for a game you're looking to make.

Basically without a design document, some art already made, or some music already made, you're just proposing things that anyone could think of ("why not make a clone of game X but instead of having a Y in it you have Zs!", etc).

No offense of course, just letting you know how you should approach this to be taken seriously.