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View Full Version : KGL-X V0.41 & ODE V0.5



wraggster
April 12th, 2005, 17:33
News from Heinrich Tillack

OpenGL for Dreamcast.
GL_QUADS fixed!
V0.41 has a new example: Buggydemo ( feat. ODE V0.5 for Dreamcast). This demo shows the working GL_QUADS code !

More info at the official website here --> http://a128.ch9.de/

lukej101
April 12th, 2005, 18:05
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GPF
April 12th, 2005, 18:32
I added some null functions and implemented a couple more functions to get a port of Marfitude to work with SDL and KGLX. How can I make these changes available so either they can make it into the next release etc. Iv since upported my changes to KGLX0.41.





How does this work. Will it benefit those wishing to port/develop games.

It is a limited subset of the OpenGL library. Iv used it to port Marfitude to the dreamcast. .
http://storm-studios.net/GPF/chk7marfitude.jpg

Troy (GPF)

Eric
April 13th, 2005, 12:24
Sweet news i am glad thats done and cant wait to see what people can think of next