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View Full Version : Simulating CRT or Vector displays for more realistic emulation



wraggster
December 10th, 2012, 21:25
http://hackadaycom.files.wordpress.com/2012/12/simulated-crt-monitor-for-emulators.jpg?w=580&h=446 (http://hackadaycom.files.wordpress.com/2012/12/simulated-crt-monitor-for-emulators.jpg)Scaled down it’s not as obvious that this image isn’t a crystal clear rendering of Mortal Kombat gameplay. But we’ve linked it to the full size version (just click on the image) so that you can get a better look. Notice the scan lines? This is the result of an effort to more accurately mimic the original hardware displays used in classic games. [Jason Scott] takes a look at the initiative by describing what he thinks is missing with the picture perfect quality of modern emulators (http://ascii.textfiles.com/archives/3786).
One such effort is being mounted for MAME (Multiple Arcade Machine Emulator). There is a series of filters available — each with their own collection of settings — that will make your modern LCD display look like it’s a run-of-the-mill CRT. This is a novelty if you’re a casual gamer who dusts off the coin-op favorites twice a year. But if you’re building a standalone game cabinet this may be a suitable alternative to sourcing a working display that’s already decades old.

http://hackaday.com/2012/12/10/simulating-crt-or-vector-displays-for-more-realistic-emulation/