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View Full Version : CPS1PSP v1.8.3 - Capcom System 1 Emulator



wraggster
February 8th, 2007, 18:47
NJ (http://nj-emu.hp.infoseek.co.jp/) is back and in style too, hes released an update to his CPS1 Emulator..

Heres the translated by google info:


Because it is last, it leaves also those which make bootleg set effective. Usually, the game which is started increases more or less from edition, but because excessive processing increases, usually some effective speed than edition falls.

1.8.2~1.8.3

There is no change in contents. Only the renewal of readme_cps1.txt.


Bug correction (1.8.1)

Just being able to process the layer division drawing of Scroll3 correcting the bug which is not.

Modification (1.8.1)

In combination with the emulation of pin 7 of OKIM6975 ADPCM to MAME 0.111u6, it modifies.
Attendant upon the above-mentioned modification, the version of State Data was renewed. There is no compatibility of the former data.

Bug correction (1.8.0)

Because at the time of the line scroll drawing of Scroll2, the clip range has been modified the occasion where it renews texture cash, correcting the bug which has the case where sprite cannot be drawn just.

Modification (1.8.0)

The line scroll drawing speed of Scroll2 it improved substantially. If this sound is below 22KHz, you think that it reached the point where speed above 60fps appears generally.

Attendant upon the above-mentioned modification, initial value of Raster Effects option in " ON " modification.
Processing of Aufo Fire function was rewritten a little.
Calculation method of frame rate was modified a little.

As usual the google translation is awesome (rofl) but anyway its great to have NJ back.

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Veskgar
February 8th, 2007, 19:03
Again, would be much appreciated if we could get a better translation.

Great to see NJ back though.

darthhaze420
February 8th, 2007, 19:41
does anybody think this will have adhoc soon

DarthPaul
February 8th, 2007, 20:04
Welcome Back NJ!!!

NyghtcrawleR
February 9th, 2007, 20:47
So anyone figure out the reasons for there being 2 versions here?

darthhaze420
February 9th, 2007, 21:53
the gfx are not as smooth as the last release