PDA

View Full Version : Wii U Virtual Console features fully customizable controls



wraggster
January 23rd, 2013, 23:43
http://www.blogcdn.com/www.joystiq.com/media/2013/01/wiiugamepad.jpg (http://www.joystiq.com/2013/01/23/wii-u-virtual-console-features-fully-customizable-controls/)Though the Wii U's Virtual Console (http://www.joystiq.com/2013/01/23/virtual-console-headed-to-wii-u-launching-after-spring-update/) is far from perfect, the implementation of the actual games is nicely dense with features. I just downloaded Balloon Fight, and found a surprising amount of control customization available to me.

By tapping the touch screen (ZL+ZR also worked), you can access the Virtual Console menu, which allows you to create a restore point, reset the game, or change controls. From there, you can alter the individual button mapping for any controller you have plugged in: I tried a GamePad, Wiimote, Wii U Pro Controller, and Wii Classic Controller, and each let me set the function of every button on the device. The GamePad, Wiimote, and Classic Controller all served as the player 1 controls, and the Pro Controller defaulted to player 2.

I hastily snapped photos of all the menus, which you can see in our gallery to find out just what 30 cents (http://www.joystiq.com/2013/01/23/classic-games-available-for-30-cents-on-wii-u-eshop-balloon-fig/) gets you.

http://www.joystiq.com/2013/01/23/wii-u-virtual-console-features-fully-customizable-controls/