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View Full Version : Crystal Dynamics explains Tomb Raider Wii U no-show



wraggster
January 29th, 2013, 22:42
There is no Wii U version of Tomb Raider because developer Crystal Dynamics didn’t feel able to service the console’s full potential.
That’s according to creative director Noah Hughes, who as reported by GameSpot (http://uk.gamespot.com/news/why-tomb-raider-skipped-wii-u-6403002) simply felt that they wouldn’t do the machine full justice unless they devoted considerable resource to the project.
"I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces," Hughes stated.
"Having said that, it's something that I think we would want to tailor the experience to if we were going to do it.
"All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like. That's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."
All of which highlights what could yet prove a worrying trend for Nintendo.
Wii U’s limited install base plus the traditional failure of third party action titles on Nintendo machines already make publishing on Wii U a gamble. Add to that the perceived need to redevelop parts of a title to make the most of Nintendo’s innovations and we’re yet again in a position where third parties are shying away from Nintendo’s hardware.

http://www.mcvuk.com/news/read/crystal-dynamics-explains-tomb-raider-wii-u-no-show/0110013