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wraggster
February 1st, 2013, 16:00
Computing giant ending popular indie development toolset, but DirectX will remain

Microsoft has confirmed that it will not be producing future versions of its indie development toolset XNA.

Reports emerged yesterday (http://www.develop-online.net/news/43140/Microsoft-phasing-out-XNA-development-framework) that the software maker was planning to end upkeep of its XNA Game Studio, and now a spokesperson has confirmed as much to Polygon (http://www.polygon.com/2013/1/31/3939230/microsoft-has-no-plans-for-future-versions-of-xna-software).
A former Microsoft employee shared an email that had been sent to game developers, which explained that Microsoft would no longer be maintaining the XNA toolset. That same email appeared to suggest that DirectX, the widely used API for games and video, would be phased out.

However, a Microsoft spokesperson said that there are no plans to discontinue the DirectX for its Windows and Xbox platforms.
“Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms, including Windows, Xbox 360, and Windows Phone,” the spokesperson said.
“DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX.”

http://www.develop-online.net/news/43146/Microsoft-confirms-XNA-is-over