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wraggster
February 21st, 2007, 18:18
via joystiq (http://www.joystiq.com/2007/02/21/how-a-car-is-scanned-for-gran-turismo-hd/)

Jalopnik has a nice little feature on how shiny drivable boxes are digitally scanned for the final release of Gran Turismo HD. The binary reproduction process includes two men in jumpsuits dimming the lights and unloading a bunch of lasers on a given car. Not sharks with lasers, but lasers none-the-less.

"It was bizarre. A red line swept across the interior. It was sort of a spacey type of a deal. The room was somewhat dimly lit, and you would see this red line sweep across - bzzzzzzzzt. As soon as it finished it was producing a 3d wireframe model to scale on the screen."

After wireframing is complete, four more nerds take comprehensive photos and videos to fill in the gaps, like turning wheels, braking, opening the hood, and every other type of human-to-car interaction imaginable. Better driving games through technology.

More Info (http://www.joystiq.com/2007/02/21/how-a-car-is-scanned-for-gran-turismo-hd/)

acn010
February 21st, 2007, 18:56
oh ho ho that is sweet!!!
semi realistic car game!!!! woohoo!!!! ^^

Tree
February 21st, 2007, 22:12
one word WOW!

baracki96
February 21st, 2007, 22:23
Thats pretty neat.

jonezybaby
February 21st, 2007, 23:04
interesting

acn010
February 21st, 2007, 23:26
i am so waiting for this game, i bet its gonna have more than 2,000 cars and mill

S34MU5
February 21st, 2007, 23:36
dont the car designers have the cars in a computer file already?

like when designing it 3d models etc.....

mavsman4457
February 22nd, 2007, 18:42
That is awesome. This game is going to be sweet.