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View Full Version : GDC 13: Violent games lack creative ambition, says Spec Ops writer



wraggster
March 27th, 2013, 22:29
Walt Williams admits he's surprised the shooter made it to market

The writer behind Spec Ops has said that violent games are too easy from a creative perspective.
Walt Williams said he regretted the universal act of killing in many first-person shooters, during a panel at GDC in San Francisco, GameSpot (http://uk.gamespot.com/events/gdc-2013/story.html?sid=6406010)reports. He said such actions have not only become mundane, but also mediocre and are at times just used as filler.

“We’re in an industry full of very intelligent, knowledgeable, and progressive people. It’s getting harder and harder for us to play these games and to look at them critically and say, 'This is OK.' This makes sense, especially as we get older,” said Williams. “I would like to see less violent games out there. Not because they're bad or wrong, but because I think creatively they're too easy.”
Williams’ session was about contextualising violence through narrative, using Spec Ops: The Line as an example.
"Honestly, the game was very much an experiment. One that, to this point, I'm kind of really surprised that it ever made it to the shelves," Williams said, explaining that it was remarkable that it ever came out at all.
The writer admitted he is unsure what it will take to life narrative in shooters, but suggested that creating more hopeful characters would be a positive start.

http://www.develop-online.net/news/43668/GDC-13-Violent-games-lack-creative-ambition-says-Spec-Ops-writer