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View Full Version : Playing Fire Emblem



wraggster
February 24th, 2007, 01:54
There are two types of Wii games. There's the "now that we have our Wii dev kits, let's start making a Wii game kind of game," and there's the "now that we have our Wii dev kits, let's take this GameCube game we've been working on and put it on the Wii instead since you'd have to be crazy to release a new GameCube game now" type.

Usually, developers of the latter group make an attempt at hiding the hardware switch by adding Wiimote controls, or maybe even a 16x9 mode. But Nintendo is being quite open with Fire Emblem Akatsuki no Megami (Goddess of Dawn), which just hit Japan this Thursday. This first Wii Fire Emblem game, and the celebratory 10th entry in Nintendo's much loved strategy franchise, is really a GameCube game that just happens to be on a DVD. I bet if the disk were smaller, it would run just fine on that old purple box that's gathering dust in closets everywhere.

Akatsuki no Megami is missing a lot of what one might expect from a next generation, or even a new generation, Fire Emblem title. Looking for Wiimote waggle or pointing controls? Look elsewhere. Says so right on the box: "The entire game is played with the Wiimote's buttons." Ironically (I'm pretty sure this is irony), Akatsuki no Megami is one of the first Japanese Wii releases to include a pamphlet warning users against waving the Wiimote around too hard (in Japan, Nintendo actually has public service commercials showing proper use of the controller).

Full article (http://uk.wii.ign.com/articles/767/767088p1.html)

SwordOfZork
February 24th, 2007, 02:13
Seems pretty short-sighted. Pointer controls would be perfect for a turn based strategy game, and wouldn't have been hard to implement.