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View Full Version : Shock: The number of bits in the PS3



wraggster
February 24th, 2007, 19:11
via insert credit (http://www.insertcredit.com/archives/001618.html)

Remember when bits were everything? 32 bit versus 64 bit...the "24-bit" neo geo, the Jaguar "do the math" controversy - then the Dreamcast came along, the first 128 bit system, and pretty much everyone stopped talking about it. I even remember a time when I thought the intellivision and 2600 were 4 bit, because they came before the NES. You doubled the bits with the next system, that was just how it worked! But then it started to be about how emotional your engine was. Anyway, I decided to mail sony and ask how many bits the PS3 has. A gajillion? Six? Here's the official answer (bless them for indulging me, thanks to Sony PR boss dave karraker for getting a tech guy to respond to this - I can't think of anyone else that would do something this awesome):

"The PS3 is 128 bit, but it is more 128 bit than the others. The number of bits isn't really a very good measure anymore. To be honest, it hasn't been a good measure since PS1 days. That said...

Most single pieces of data fit in 32 or 64 bits. The benefit of 128 bits is that you can operate on 4 pieces of 32-bit data at the same time, which is called SIMD (Single Instruction, Multiple Data). This is only useful for data that needs the same operation on all 4 pieces, which is common in games for things such as 3D graphical transformations, physical simulation, collision detection, etc. 128-bits is the "sweet spot" of price and performance, so that is what everyone seems to have settled upon.

To get more power, people have instead now been moving to more processor cores. (PS3 has 8, Xbox 360 has 3, Wii has 1, PS2 had 1 + 2 special-purpose, Xbox had 1, etc).

For graphics, it is even trickier to explain. The biggest difference is that in the past, graphics chips were "fixed-function". Now, they are programmable. But people don't really talk about it in terms of bits; instead, they usually measure in terms of flops."

Aside from maybe a little fudging in terms of the PS2 cores, because by that logic the Saturn had three, that's pretty interesting! So the PS3 is 128 bit - just like the Dreamcast! Which means the Dreamcast is still top of the line! The Intellivision, which I mentioned before, was actually 16 bit, according to the all-knowing wikipedia. So this clearly means the PS3 is worth 8 Intellivisions! I was also assured that the 360 and Wii are 128 bit as well. So while I knew bits no longer really 'mattered', I guess this is official confirmation that the bits war is over. It's all about cores now, and flops. Now that's a loaded word! As a bonus, here are some fun equations for you. Create your own!

Jaguar + N64 = PlayStation 3
Intellvision + Genesis + Jaguar - Saturn + Neo Geo + NES + 32X = PlayStation 3
Dreamcast - Wii + NES x SNES = PlayStation 3
Dreamcast / PS2 x supergrafx + PC-FX + Neo Geo Pocket Color - CD-i + Nintendo 64 + 3DO = PlayStation 3

Tree
February 24th, 2007, 21:52
wow so the PS3 is like just over doble better

valtiel
February 24th, 2007, 22:24
Thats Cool. ^_^

yoshinatsu
February 25th, 2007, 06:02
"The PS3 is 128 bit, but it is more 128 bit than the others. The number of bits isn't really a very good measure anymore. To be honest, it hasn't been a good measure since PS1 days."

I agree with that. The N64 was 64bit. So what? Did it even had better graphics than the Saturn and the PlayStation? And if it had, the difference was that much?:p
The PLAYSTATION 3 is a great console, even if it will cost me 660 euros, even if it is 128bit.

jbonett
February 25th, 2007, 06:20
First of all your whole argument about calculating power through the number of bits a system can handle is completely wrong. If it was right there is a slight flaw that even if the ps3 has a 128 bit processor, it has 8 so when they execute code in parallel, you'll be sure that they will outrun any older system.

Now to explain you the bits part, thats actually a size not speed. If the ps3 has a 128bit processor, it can process instructions of 128bit size and can move(without emulation) numbers that large. The process speed is measured in Flops, or in this case Mega Flops, where in simple terms imagine you can do 1 complex calculation per second, thats 1 FLOating Point operation per second(1 FLops). Now the XBOX360 has 1 TFLOPS, the PS3 has around 2.18 or so, a Pentium 4 has around 10 GFlops and that means that it is less that 1 TFlops. Now not to mention the Graphic Card stuff embedded in these systems. By the way G is for Giga, T is for Terra...

Anyway if that didn't confuse you, rest assured that the latest next-gen processors are much faster that the old systems you have mentioned... :)

Hawq
February 25th, 2007, 14:36
the Jaguar "do the math" controversy Which meant the Saturn was 64bit according to Atari math as well, or 32bit to the rest of us that can do math properly of course ;)

mesosade
February 25th, 2007, 15:56
hmmm it's all those little details that amuse me. nice to know