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View Full Version : Rebooting Thief: it’s not just about more polygons, says Eidos Montreal



wraggster
April 5th, 2013, 15:18
http://media.edge-online.com/wp-content/uploads/edgeonline/2013/04/Thief6-610x343.jpg (http://media.edge-online.com/wp-content/uploads/edgeonline/2013/04/Thief6.jpg)Eidos Montreal’s long-rumoured Thief title is finally out in the open, confirmed for PC, PS4 and, presumably, the next Xbox.We caught up with the game’s producer Stephane Roy recently to get an idea of how his team is approaching the project. You can find the most recent Thief images in our gallery here (http://www.edge-online.com/gallery/thief-gallery-new-assets-released-for-eidos-montreals-reboot/).Your Garrett seems to have more of an edge and a hardness to him. Was that deliberate decision?
I think it’s a question of perception. On my side, I really think the Garrett you like is back. We worked very hard to respect his personality – dark humour, cynical, talking to himself. Maybe you have this feeling because of the visual aspect. Keep in mind that at that time the look of the character was dictated by the limitations of the technology. Today, we can give him exactly the look we have in mind.Was there much crossover between the Deus Ex and Thief teams?
Not a lot; honestly, they’re different teams. But you’re right, when you think about what they did. The pressure was very high on their side to prove, ‘Yes, we can reinvent a Deus Ex game.’ It’s exactly the same story on our side now. They had a lot of success, it’s really a good game, so thanks to them, because it’s very useful for us – people are willing to give us a chance, since it’s Eidos Montreal that worked on Deus Ex, and the studio proved that we can do it.

http://www.edge-online.com/news/rebooting-thief-its-not-just-about-more-polygons-says-eidos-montreal/