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View Full Version : NVIDIA Tegra 3 open source code gets early 3D support



wraggster
April 5th, 2013, 20:38
http://www.blogcdn.com/www.engadget.com/media/2013/04/nvidia-tegra-3-chip_620x340.jpgIt's a given that NVIDIA's Tegra 3 (http://www.engadget.com/2012/02/23/nvidia-officially-brands-tegra-3s-five-core-quad-core-architect/) can handle 3D -- unless you've been crafting a fully open source project around the chip, at which point you've been stuck in a flat world. Fresh contributions from Avionic Design's Thierry Reding have brought that extra dimension back, albeit in limited form. His early patches for the Linux (http://www.engadget.com/tag/Linux/) kernel enable support for 3D when using the Tegra Direct Rendering Manager driver. There's also a matching Gallium3D driver for us regular users, although it's still young: it can run reference 3D code as of a recent check, but can't produce visible imagery. While it may take some months before everything falls into place, the officially-backed work should make the (slightly aging) chip that much more useful beyond the realms of Android (http://www.engadget.com/2012/04/02/htc-one-x-review/)and Windows RT (http://www.engadget.com/2012/10/23/microsoft-surface-rt-review/).

http://www.engadget.com/2013/04/05/nvidia-tegra-3-open-source-code-gets-early-3d-support/