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View Full Version : Why the Gaming-Violence Connection is So Comforting



wraggster
March 2nd, 2007, 16:08
via slashdot (http://games.slashdot.org/article.pl?sid=07/03/01/222235)

It's is well-established that the science supporting a connection between video game violence and real-world violence is tenuous. A new article at Ars Technica examines why society finds a gaming-violence connection so comforting (http://arstechnica.com/news.ars/post/20070301-8959.html). From the article: 'Sternheimer suggests that gaming is simply the latest in a long series of media influences to take the blame. "Over the past century, politicians have complained that cars, radio, movies, rock music, and even comic books caused youth immorality and crime, calling for control and sometimes censorship." She terms the targets of such efforts folk devils, items branded dangerous and immoral that serve to focus blame and fear

R4mbo
March 2nd, 2007, 18:19
**** the System ;P

Chuthbert
March 2nd, 2007, 21:40
Ha ha ha ha. This is exactly what I originally planned to do for my Sociology investigation.

chrono75
March 3rd, 2007, 02:07
Yeah, I think there should definately be some people trying to solve this. I can't count how many times I've jumped on Gears of War via Xbox 360 Live and heard little kids laughing and having fun. Totally spoils the mood, and above that, corrupts minds and possibly America's and the rest of the world's future. Think about it.