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View Full Version : Defacing dungeons in The Legend of Zelda 3DS



wraggster
April 20th, 2013, 22:35
http://www.blogcdn.com/www.joystiq.com/media/2013/04/legendofzeldalttp2.jpg (http://www.joystiq.com/2013/04/18/defacing-dungeons-in-the-legend-of-zelda-3ds/)
Link has the ability to flatten himself and slide along walls in the upcoming 3DS sequel (http://www.joystiq.com/2013/04/17/new-3ds-zelda-falls-after-a-link-to-the-past/) to the cherished SNES adventure, The Legend of Zelda: A Link to the Past. Think of it as wallpaper in honor of the protagonist, or as living graffiti defacing the dungeon's interior.

It's a new mechanic (likely one of several) that never felt forced in my ascent up a seven-story tower, and pushed me to think differently about the rigid environment.

http://www.joystiq.com/2013/04/19/defacing-dungeons-in-the-legend-of-zelda-3ds/