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April 26th, 2013, 11:56
Some rendering test which will be ported to the DC.

http://img829.imageshack.us/img829/2281/screen0e.jpg

http://img442.imageshack.us/img442/9562/screen1af.jpg


Speed shouldn't be a problem, unless glVertex3fv( ) along with its peers, have atrocious latency.
...well they do on the PC, but there's a whole range of alternative.

On the DC side, kos doesn't have lighting by default, nor mipmap, and there's missing blending state.

Texture component is also limited to 16bpp (by default).