-x-
April 26th, 2013, 11:56
Some rendering test which will be ported to the DC.
http://img829.imageshack.us/img829/2281/screen0e.jpg
http://img442.imageshack.us/img442/9562/screen1af.jpg
Speed shouldn't be a problem, unless glVertex3fv( ) along with its peers, have atrocious latency.
...well they do on the PC, but there's a whole range of alternative.
On the DC side, kos doesn't have lighting by default, nor mipmap, and there's missing blending state.
Texture component is also limited to 16bpp (by default).
http://img829.imageshack.us/img829/2281/screen0e.jpg
http://img442.imageshack.us/img442/9562/screen1af.jpg
Speed shouldn't be a problem, unless glVertex3fv( ) along with its peers, have atrocious latency.
...well they do on the PC, but there's a whole range of alternative.
On the DC side, kos doesn't have lighting by default, nor mipmap, and there's missing blending state.
Texture component is also limited to 16bpp (by default).