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View Full Version : Ubisoft Toronto’s Jade Raymond on transition, PlayStation 4



wraggster
April 30th, 2013, 13:40
http://media.edge-online.com/wp-content/uploads/edgeonline/2013/04/JadeRaymond-610x343.jpg (http://media.edge-online.com/wp-content/uploads/edgeonline/2013/04/JadeRaymond.jpg)Jade Raymond has been heading up Ubisoft Toronto since 2009, and its latest project, Splinter Cell: Blacklist (http://www.edge-online.com/tag/splinter-cell-blacklist/), will be released worldwide in August. Here, we quiz Raymond on whether PlayStation 4 really is easier to work with, if console platforms are losing their relevance and how Ubisoft’s approach to game development is changing.What do you think of PS4 so far? Sony is telling everyone that it is easier for developers to work with, is that true?Yeah, so far from what we’ve seen, it is true. So that’s really exciting and obviously we’ve been talking to them for a while. What’s great is they’ve really made an effort to be close to all the developers and really take their feedback along with the process. Mark Cerny actually came to visit the Ubisoft Montreal studio a couple of times to meet with us in person and have discussions.I’ve known Mark Cerny from being in the industry a long time so it was cool to see him turn up in this new role. He came to the studio was chatting with everyone, gave a talk about what they were thinking and was open to discussing changes where he got feedback on things, so I think that’s a new approach, something we’ve never seen before – first-parties taking that much feedback from the developers.http://www.edge-online.com/features/ubisoft-torontos-jade-raymond-on-transition-playstation-4-and-playing-the-platform-game/