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Christuserloeser
March 7th, 2007, 22:00
Manoel "Fragger" Kasimier (http://quakedev.dcemulation.com/fragger/) (known for nxMakaqu (http://dcemulation.com/phpBB/viewtopic.php?t=73662) and QuakeDC (http://www.dcevolution.net/goto.php?id=89)) released the first screenshots of his commercial Dreamcast project Fightoon:


Here's some news about Fightoon, the fighting game to be released by the GOAT Store (http://www.goatstore.com).

It's an one-on-one game where you fight in the tallest arenas ever, against opponents from all over the world. It features many standard features like normal moves, special moves, charging, super moves, dash, long jumps, aerial blocking, and also some unique gameplay elements which we will reveal in the future.

The game isn't very far in development yet, but we got some very good results already. More information may come soon.

And now, screenshots!

http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-mar-06_00.png http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-mar-06_01.png http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-mar-06_02.png http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-mar-06_13.png
http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-mar-06_14.png http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-mar-06_16.png http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-mar-06_19.png http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-mar-06_22.png



Source: DCEmulation.com Forums (http://dcemulation.com/phpBB/viewtopic.php?p=947236)

qatmix
March 7th, 2007, 23:36
Brilliant!

Looks great :)

iq_132
March 8th, 2007, 00:44
This looks to be one of the best looking homebrew games on the DC I've seen!

JKKDARK
March 8th, 2007, 00:57
It looks amazing at the moment. Can't wait :)

mcvader
March 8th, 2007, 02:15
This looks to be one of the best looking homebrew games on the DC I've seen!

correct me if I'm wrong but I don't think this really counts as a homebrew game, but I agree it look's good.

JKKDARK
March 8th, 2007, 02:19
correct me if I'm wrong but I don't think this really counts as a homebrew game, but I agree it look's good.

It's a homebrew game since it's not made by an official company

mcvader
March 8th, 2007, 02:35
It's a homebrew game since it's not made by an official company

I get what you're saying but it say's "commercial product" in the post, it might not be made by an official company but it's being published by one.

quzar
March 8th, 2007, 02:54
I get what you're saying but it say's "commercial product" in the post, it might not be made by an official company but it's being published by one.

If you were to brew beer in your home and have your local bar sell it, would it still be homebrew and not commercial beer? Yes. It's commercial homebrew, but still homebrew.

And it looks amazing.

mcvader
March 8th, 2007, 05:17
The funny thing is that the beer analolgy didn't even occur to me, I stand corrected. I tried brewing beer once, I couldn't give it away!

I've never brought anything over the net before but I might have to start if this turns out to be as good as it looks, I'm keeping my eye on this one.

kohan69
March 8th, 2007, 08:03
Ah.. Heard about a "3D fighting game based on Quake Engine" for a while...

Looks promising, although I was expecting a dark-slasher with Hellnights, but the comic approach is much easier on the hardware.

IT reminds me of the original Virtua Fighter :D

http://img187.imageshack.us/img187/3118/26ej3.jpg

Alright developers.. keep up the great work!

Remember kids!!

gameplay>graphics


ALWAYS
ALWAYS!

Atari
March 8th, 2007, 16:52
Ah.. Heard about a "3D fighting game based on Quake Engine" for a while...

Looks promising, although I was expecting a dark-slasher with Hellnights, but the comic approach is much easier on the hardware.

IT reminds me of the original Virtua Fighter :D


Alright developers.. keep up the great work!

Remember kids!!

gameplay>graphics


ALWAYS
ALWAYS!

Amen brother... something a lot of people forget these days, including game designers and publishers...

RoadWarrior
March 8th, 2007, 17:04
Nice

diceone
March 9th, 2007, 16:58
I hope this goes well.
I'll buy this.

And in return for purchasing this.
Can we make a game like Rival Schools??

Except really really weird characters??
like bears with chainsaws... And cute asian girls with cooking utensils and pancakes and syrup as projectiles?

Please. Let's all work together to utilize my talents.

I'll buy your games.
Will you help me make mine?

diceone
March 9th, 2007, 17:05
oh and while I agree great gameplay is key...
part of the way a game plays or is played is dictated by how it looks.
without these visual cues and visual information you can't make the needed decisions.

Don't mistake clear informative graphics and visuals as a seperate quality of gameplay.

It's integral.

if you can't tell what is going on on screen: there is no game to be played.
unless you think watching lines of code stack vertically as you press buttons, is awesome.

Atari
March 10th, 2007, 15:02
oh and while I agree great gameplay is key...
part of the way a game plays or is played is dictated by how it looks.
without these visual cues and visual information you can't make the needed decisions.

Don't mistake clear informative graphics and visuals as a seperate quality of gameplay.

It's integral.

if you can't tell what is going on on screen: there is no game to be played.
unless you think watching lines of code stack vertically as you press buttons, is awesome.

While it's pretty obvious that graphics are important to a video game, many will overlook a great game that's available due to the fact that the graphics aren't up to some certain standard. And similarly, many designers and publishers will concentrate more on making a game "movie quality" while sacrificing gameplay elements that could have made the game a much more enjoyable experience.

And still others will overlook or ignore a game that doesn't fall into or follow specific tenets of some polarized, pigeonholed genre, or isn't a clone of some classic that's been overdone many dozens of times (of course, with better graphics), but that's yet another discussion for another time...

diceone
March 11th, 2007, 00:15
The classic coder / designer misunderstanding.

This discussion is not really about graphics.
it's actually about consumer ignorance.

Mass consumption and the popularity contests created by large corporations via media control to fool people into thinking one thing is better than another because everyone else has it or wants to have it.

Honestly, sometimes I'm not even sure if people understand the term "game-play" either.
I see/hear it mis-used a lot.

you know I really don't like monopoly's "game-play", but I really like hungry hungry Hippos.
That's not an example.
That is how I really feel.

I really like Hungry Hungry Hippos.

I really need to find some professional forums to discuss in.

I just don't fit in in these places.

I_Highway
March 11th, 2007, 18:04
Great game, great 3d graphics, I'm willing to play it as soon as I can!!! Great job!!!

Emulation_Chief
March 12th, 2007, 03:48
Hello:

This fighting game reminds me of a hombrew demo made long ago. the fighting mechanics that appears on the screenshots reminds me of the Budokai games from PS2. This one will be interesting to see. Another one to my Dreamcast collection when the preorders will be ready to take.

goatdan
March 16th, 2007, 03:15
If you were to brew beer in your home and have your local bar sell it, would it still be homebrew and not commercial beer? Yes. It's commercial homebrew, but still homebrew.

And it looks amazing.

I still will stand up and say this is an independent development, and not a "homebrew" game. Why?

Until I can afford to have millions of dollars worth of CD pressing machines in my basement, there is absolutely no way that anyone could make this game in their basement, by themselves. The pressing process is done completely out of mine or the developers hands.

The designation of "homebrew" has generally been given based on how the game is produced -- "homebrew" 2600 games are burnt by hand and assembled for instance. These are not.

If you still insist on calling these homebrew, I would suggest also thinking of any non-Atari 2600 cartridge (Activision, Parker Brothers, Fox, etc), Tengen NES carts, Accolade Genesis carts and bleem Dreamcast discs all as "homebrew" games, as they were done the same way -- on non official development equipment by small groups of people, and then produced and assembled in factories to be professionally distributed.

:)

quzar
March 16th, 2007, 06:46
I still will stand up and say this is an independent development, and not a "homebrew" game. Why?

Until I can afford to have millions of dollars worth of CD pressing machines in my basement, there is absolutely no way that anyone could make this game in their basement, by themselves. The pressing process is done completely out of mine or the developers hands.

The designation of "homebrew" has generally been given based on how the game is produced -- "homebrew" 2600 games are burnt by hand and assembled for instance. These are not.

If you still insist on calling these homebrew, I would suggest also thinking of any non-Atari 2600 cartridge (Activision, Parker Brothers, Fox, etc), Tengen NES carts, Accolade Genesis carts and bleem Dreamcast discs all as "homebrew" games, as they were done the same way -- on non official development equipment by small groups of people, and then produced and assembled in factories to be professionally distributed.

:)

At that point you may end up asking the question, what IS the game? Is the game the end result on fragger's computer or is it the pressed independently released box and disc? I would not disagree with the term independent game as a third category as opposed to just homebrew or commercial, but I think if one was limited simply to the two terms this would fall into homebrew and not commercial. The biggest difference between something like Tengen or Accolade and this is that they were made under the label of an actual company with (iirc) a registered name, an office, and a traditional business. Also, those were mass produced and distributed through standardized channels. This would probably be more akin to speccy or c64 games that were written by an individual then sold to and distributed by companies who specialize in that via mail-order or such.

goatdan
March 16th, 2007, 16:19
At that point you may end up asking the question, what IS the game? Is the game the end result on fragger's computer or is it the pressed independently released box and disc? I would not disagree with the term independent game as a third category as opposed to just homebrew or commercial, but I think if one was limited simply to the two terms this would fall into homebrew and not commercial. The biggest difference between something like Tengen or Accolade and this is that they were made under the label of an actual company with (iirc) a registered name, an office, and a traditional business. Also, those were mass produced and distributed through standardized channels. This would probably be more akin to speccy or c64 games that were written by an individual then sold to and distributed by companies who specialize in that via mail-order or such.

Why would we be limited to only two terms?

Besides, I can tell you that we have an office, a registered name and a traditional business just like those other companies did. If you are trying to say that the developers need that, almost every developer which we work with also has been registered as a business. It is up to them if they want to, but that is how most of them operate.

On top of all of this, we are working with companies who have previously published 'official' games on platforms like the Playstation, Game Boy Color and other consoles. They are working out of the same offices to make these new Dreamcast games. No one -- not them, us or any third parties -- are doing it "from home". And the problem is when people on here go running around and saying, "Ooo! Look! A homebrew!" these companies get worried that they are going to be associated with the title of "homebrew" games, which indicates a lower level of quality, which they do not want to be associated with. So besides the term being completely unfair from the use standpoint, it has helped to drive away releases. I'm particularly touchy about this because we were about to ink a deal for FIVE unreleased during-the-Dreamcast's-lifespan games when the company suddenly pulled out because they saw people referring to the games we had done as "homebrew", and they said that their company didn't do "homebrew" and if by releasing them, people thought they did homebrew games, they would rather not release them.

So... so far, the improper use of the word homebrew by people on these boards and others stopped us from having the chance to release five games.

I can *only* speak for the GOAT Store, but the way we look at all of our releases is that we think they challenge people for their money fairly. We do not want people to feel forced to buy the games because they want to ensure more games come out or something like that, but literally just because they want to play the game. We focus on concept and gameplay, and while they won't hold up graphically against Gears of War or Resistance: Fall of Man, they don't have to.

Oh, and to finish out my argument against what you said:

What is the game -- well, it depends on what happens with the game. If the game is ONLY ever put on Fraggers computer and no where else, it isn't anything other than something someone wrote. If he were to release it for free online, saying that he made this just for people to check out, then it would be homebrew (as the way that the game would actually be put on a Dreamcast would be through burning a disc and sticking it in -- something everyone can do _at home). If it is independently pressed, released and sold, then it is an independent release. If Fragger talks with Sega and Sega presses it, it is an 'official' release.

If you only had two categories, homebrew and commercial, this would fall into the "commercial" game role. Quite frankly, if I didn't feel that we as the GOAT Store could at least make our money back on it, I wouldn't publish it. So... that purely by definition would make it commercial.

I already destroyed the Tengen and Accolade argument, although for the record companies like Activision on the 2600 are an even better comparison, as they were literally working out of their garages, but I don't generally hear people saying, "Ooooh, I've nearly completed my homebrew Activision set! I just got Pitfall II! What an amazing homebrew!"

These games were mass produced and distributed through standardized channels. Just because the market has shifted with the advent of the internet doesn't mean they are standardized channels... and, believe it or not, our games are carried by a good number of brick and mortar stores too, and we're working on raising that number even higher with our upcoming releases. And, for the record, we have produced more of some of the games which we have published than Sega produced for Dreamcast games for various companies. I have some of those sale records, and at least one of our projects has had more copies made than three of the "official" releases.

Finally, comparing it to the speccy or C64 people is also wrong -- those people made the game, and then they copied their own floppies, made their own packaging and did the mail order thing. That, in a nutshell, is the definition of what a "homebrew" game is. I literally cannot produce these games in the same way they are produced at my house. That takes out a huge step of the "homebrew" method.

Darksaviour69
March 16th, 2007, 16:42
great read Dan,

I understand your point how the name "homebrew" can be damaging to a project, but I think when someone refers to these releases, they mean it in a good way, i.e. they don't have the resources of big companies, but they are still very good.

as you pointed out, the games industry what born out of homebrew, so the terminology is confusing.

from now on i going to make sure that GOAT Store releases are referred to as independent releases and not homebrew, from now on in newsposts.


I'm particularly touchy about this because we were about to ink a deal for FIVE unreleased during-the-Dreamcast's-lifespan games when the company suddenly pulled out because they saw people referring to the games we had done as "homebrew", and they said that their company didn't do "homebrew" and if by releasing them, people thought they did homebrew games, they would rather not release them.

That really sucks! That's the first time I heard about that..... so does that mean 5 less games from the 12 games announced a while ago? what games were canned?

Christuserloeser
March 16th, 2007, 17:16
That really sucks! That's the first time I heard about that..... so does that mean 5 less games from the 12 games announced a while ago? what games were canned?

No, Dan was referring to games that were cancelled during the period right before the end of the Dreamcast's commercial lifespan in Europe and North-America.

goatdan
March 16th, 2007, 17:23
No, Dan was referring to games that were cancelled during the period right before the end of the Dreamcast's commercial lifespan in Europe and North-America.

Correct. And I haven't ever publicly talked about what they are or anything like that, seeing as how I'm still in contact with the company or companies involved and obviously I don't want to burn those bridges.

Darksaviour69
March 16th, 2007, 17:24
really, That's the first time I heard that


So... so far, the improper use of the word homebrew by people on these boards and others stopped us from having the chance to release five games.

but these boards were not around at that time...

edit:, just saw dan's post, i'm guessing he meant the scene generally

Christuserloeser
March 16th, 2007, 17:43
Regarding the 'homebrew' vs 'independent' discussion: I think none of you is incorrect. In my opinion it's more a matter of 'freeware' vs 'commercial' anyway - as, to a degree, 'homebrew' and 'independent' does apply to a wide range of software published for the Dreamcast.

In the Dreamcast scene the term 'homebrew' has always been used for everything freeware that is not developed with the Katana SDK. 'Homebrew', which probably and more accuratly should be labeled as 'freeware' in this case, implies that the project in question is a hobbiest production that may contain bugs and/or can be released in a demo/beta status. The user who downloads it should be aware that he should not expect a perfect product of commercial quality as the author(s) may have spend a limited amount of time working on it, did not get paid for providing the product and thus cannot be held responsible for any problems that may occur when his product is used.

A commercial game, independently published by the GOAT Store, doesn't have much, if anything, to do with that: GOAT's releases do offer commercial quality. While it's obvious that it depends on the taste of each and every costumer if they are 100% happy with the type/genre of a certain game or the provided graphics and music, he can at least be assured that the authors and the GOAT Store did everything they could to offer a game as polished and professional as possible.

peens
March 17th, 2007, 12:34
by saying "fight with other other people around the world" (not exact quote) you do mean online capabilities right? man that would be sooooo sweet. it looks really wicked too.

Dull Blade
March 18th, 2007, 22:04
Well this look really good for an independent game. I really hope they dont mess up the A.I. like in those really old dc homebrew fighters that were pre 2004.

Sweater Fish Deluxe
March 22nd, 2007, 23:12
Dan, all the people who have written the games GOAT Publishing has put out have been homebrewers. Same for all the upcoming projects that we know anything about. You may indeed be negotiating with some compajies who have produced licensed games, but they're obviously not the majority of your business in the present.

It's no insult to call a game homebrew. The insult is in the assumption that if a game is homebrew, then it's not worth anyone's attention and you're making that very assumption when you refuse to acknowledge that the GOAT Publishing games (that we know about) are indeed homebrew. You should be supporting homebrew as homebrew has supported you, not playing semantic games to distance yourself from the very scene that gives your company its life.

Maybe instead of trying to get everyone to stop calling the GOAT Publishing games homebrew, you should instead be putting your energies into proving to these companies who stupidly get cold feet over the term, that there's nothing wrong with homebrew. Homebrew is something to be proud of.

Homebrew 4 Lyfe!


...word is bondage...

goatdan
March 23rd, 2007, 04:35
Dan, all the people who have written the games GOAT Publishing has put out have been homebrewers. Same for all the upcoming projects that we know anything about. You may indeed be negotiating with some companies who have produced licensed games, but they're obviously not the majority of your business in the present.

Actually, if you research our upcoming projects, you'll find that is an incorrect statement, as Karma Studios who is working on Radium as well as some other titles has done other games. Same with the game Donk, which started life as a CD-i title.

Besides that, according to Dictionary.com, a professional is: "following an occupation as a means of livelihood or for gain". When a developer decides to take their project to us, they do in fact get paid to do so. That alone would make them a "professional" programmer, which they would not be if they were just a homebrew programmer putting out projects for people to check out.

And I'll get into this more before -- it isn't an "insult" or a bad thing at all to be a homebrew programmer. It just isn't exactly what we do, so I do think it isn't fair to call our games that.


It's no insult to call a game homebrew. The insult is in the assumption that if a game is homebrew, then it's not worth anyone's attention and you're making that very assumption when you refuse to acknowledge that the GOAT Publishing games (that we know about) are indeed homebrew. You should be supporting homebrew as homebrew has supported you, not playing semantic games to distance yourself from the very scene that gives your company its life.

You are completely wrong in your statement that I make that "assumption when you refuse to acknowledge that the GOAT Store Publishing games are indeed homebrew." As I have explained, I would say that most of the projects that we have worked with developers on started as homebrew games, which we found, tried, liked and invited them to do more with. Probably 75% of our titles were started that way. I fully admit that.

But, as soon as that developer decides to complete the game and publish it, it does in fact enter a new category. That of an "independent" game. They are produced in a similar fashion to the homebrew games, but the difference is that an independent game ends up pressed, and if there are big bugs in it, people can complain and you can't just release a new version. Doing what we do means that the projects are more difficult to 'complete', means that you have to ensure that people are willing to spend their money on them and that people feel that they got enough out of them. With a regular homebrew project, when you are done with the game and you release it, you can always tweak it at a later point in time. You don't have money riding on the fact that the game is good. If everyone hates it, you don't stand to lose thousands of dollars. With an independent release -- we do.

It is *not* in _any way_ an insult to call a game a homebrew game. In fact, for the 2600 which is the system that sort of coined the term for small releases and is probably the reason many people call our games "homebrew", I have probably 20 "homebrew" titles from various groups and people. Truthfully, most of them are _better_ than games which were released by the "real" companies for the system.

Also, I will fully admit that at one point in time, we called our own releases "homebrew" and you can even see this in the notes for Feet of Fury. The fact is, it was pointed out to me by people in the industry that this isn't the right term to be using. Gaming companies don't take "homebrew" releases seriously for many of the same reasons that I pointed out above -- the games can be modified at any time, there is no monetary risk to balance with gameplay and features, and so on. They do take releases like what we do, since we have to deal with these real world issues seriously.

Again, that isn't to say that homebrew games are bad -- but it is the reality of the industry that they need to balance a lot more that homebrew developers don't necessarily need to worry about. Making the distinction helps to clarify exactly how serious the project was, and as I pointed out, developers do think in the terms of their own games in similar ways.


Maybe instead of trying to get everyone to stop calling the GOAT Publishing games homebrew, you should instead be putting your energies into proving to these companies who stupidly get cold feet over the term, that there's nothing wrong with homebrew. Homebrew is something to be proud of.

Again, I do completely agree with you and here is the thing -- most of these companies do think that the homebrew scene is a very cool scene, and they respect it a lot. I have specifically pointed out to them how we got started, and they have been shown some of the stuff that we haven't done, and people have been very impressed.

The problem is that no matter what you or I would like to do about it, there is a negative connotation to products that are for sale with the word "homebrew" in the gaming industry. And it springs strictly from the points that I raised above -- with homebrew things, there is no specific guarantee of quality.

The word homebrew, as I'm also sure most people here know, springs from the use of the word for people who make alcohol in their homes, usually beer. And, while that beer or whatever may be of an exceptional taste and quality sometimes, sometimes it is not at all. My wife's grandfather still to this day "homebrews" wine in his basement. Some years, it is absolutely amazing and you can drink a whole bottle. Other years, you need to put just a bit into a ton of Sprite or something to even make it drinkable.

And there lies the problem with games like that. There is no assurance of quality. And while that is fine if you are just downloading a new version of a game to check out and play to see how it works, that is fine. But when it comes to our games, we guarantee an assurance of quality. Our games are put through the wringer. We spend a ton of time ensuring that they are going to meet and exceed everyone's expectations.

They may have started out as a homebrew project, true -- but if it is the type of homebrew project that you need a bottle of Sprite to make it drinkable, I can guarantee that it won't be published. But if it is a fine wine that you wouldn't necessarily expect, I can also guarantee that we will be there, helping to refine it and bringing it out.

In closing, there is absolutely NO problems with being a homebrew developer, but there are things associated with the term that we as a company could not overcome. It is not worth our time and money to try to convince people that we are a homebrew publisher, as using the proper term of 'independent' clears up the confusion, and doesn't cost us anything in the way of informing the public about it. And finally, with homebrew games, as I already said -- you can find some absolutely amazing jewels that were developed for the Dreamcast which we had nothing to do with, and are equal in quality and fun level to some of the stuff which we have published. And you can also find some amazing stinkers that make you completely regret using a perfectly good CD-R to test them out. With our games, we put our name on each of them to assure they are quality.

You can be homebrew for life, but as long as there is a lot of money being risked on each project, I am definitely going to stay independent at heart.

Sweater Fish Deluxe
March 23rd, 2007, 20:28
Well, the term indpendent is fine. I sometimes refer to the GOAT Publishing games as independent as well, but I also sometimes refer to them as homebrew. You see, independent can mean a lot of things. A limited private pressing or production run of a homebrew like Blast Arena Advance is independent. A full commercial but unlicensed pressing or production run of a homebrew game like the Feet of Fury is independent. A full commercial but unlicensed pressing or production run of a game by professional developers like Radium is independent. Even a full commercial, *LICENSED* and distributed pressing or production run of a game like Trigger Heart Excelica is independent.

The term is imprecise. That doesn't mean it's not a good term, but it means that sometimes you might need to be more specific and in some cases homebrew is the equally correct term needed for better precision.

As you pointed out the lines between homebrew and independent and professional and major releases are being increasingly blurred in the current video game market, not only by GOAT Publishing, but also by things like Xbox Live Arcade, Internet distribution and the more and more advanced unofficial dev libraries. Today's announcement about Cool Herders on the DS which is being developed with the official devkit and I assume will be fully licensed and distributed (though perhaps not widely), is a perfect example. In many ways, this is like partial return to the video game market of 15 or more years ago and I welcome it (though of course there's huge differences between what we're seeing today and the way independents worked in the late '80s).

One of the reasons you've given for not liking to use the term homebrew is that as you say, it implies that anyone could produce these games. Well, that's exactly one of the primary reasons why I *LIKE* the term. Anyone *CAN* make these games and that's a fact I love. It's a fact that will hopefully spell big changes not just for the video games industry, but for video games, period.

I'm not angry about this topic, by the way; just defensive.


...word is bondage...

JKKDARK
March 23rd, 2007, 22:14
Even a full commercial, *LICENSED* and distributed pressing or production run of a game like Trigger Heart Excelica is independent.
LOL
Trigger Heart Exelica is an official game, since it's licensed. Independent releases are not official.

PSPLawyer
March 24th, 2007, 04:49
amazing

Sweater Fish Deluxe
March 24th, 2007, 20:50
LOL
Trigger Heart Exelica is an official game, since it's licensed. Independent releases are not official.
Says who?

Small developers like Warashi are known as independent developers. They're not owned by any of the first party or major third party companies. Sometimes they contract their work out to those major companies, but more and more often these days they're working for themselves and sometimes even publishing for themselves.


...word is bondage...

JKKDARK
March 24th, 2007, 23:02
Says who?

man, if you don't know that, you were born yesterday.

Mark30001
June 2nd, 2007, 23:17
Posted by fragger via DCEmulation (http://dcemulation.com/phpBB/viewtopic.php?f=36&t=92938)

As promised, here's a video of Fightoon in action:

http://www.youtube.com/v/0wIx0bXxpSU

And here are some 640x480 screenshots:

http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-jun-02_07.png
http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-jun-02_06.png
http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-jun-02_05.png
http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-jun-02_01.png
http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-jun-02_04.png
http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-jun-02_09.png
http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-jun-02_10.png
http://img.photobucket.com/albums/v226/manoelkasimier/Fightoon/fightoon_2007-jun-02_12.png

Now, the news:

Fightoon is not coming out in 2007. And it is not coming out in 2008 either.

I am sorry to announce this, but the project has been cancelled.

There are many reasons for this. I will list some, but there are some others that we prefer to keep in private. This is a sad event for us, and right now we just want to take some rest.

In this topic I will explain why some aspects of the game are the way they are. There were many things I had to take in consideration when designing the game, and I want to let you know why some decisions were made. It is a lot easier to talk about these things now that the game is not coming out, since we don't have to worry about leaving bad impressions anymore.

Right now I will only mention that we didn't have any music to put in it yet, so I used a freely available music for the sole purpose of recording this video. Except for the music and the Makaqu engine, everything else was completely developed from the ground up by me and Rodrigo.

We want to thank everyone who gave their impressions about the game, and everyone who expressed interest in it. Sorry for not being able to get it done.

Also, thanks to the GOAT Store for all their support.

I will post again in a few days.

JKKDARK
June 2nd, 2007, 23:59
that's very sad, it's cancelled :(

yuckymucky
June 3rd, 2007, 23:33
After watching that video it really sucks to find out that the game has been canceled. It looked really great so far.