Sterist
March 8th, 2007, 07:08
i found that any prx such as cwcheat.prx* or VSHpong.prx etc. still work perfectly when flashed to 0 or 1 via recovery mode
i created a folder named "plugins" in my flash0 root and put a bunch of prx's in there, and in the vsh.txt on mem stick, instead of ms0:/seplugins/ type flash0:/plugins/ or flash1:/ (...)
The potential of this method could be unlimited, if a coder were to aim the file paths to flash instead of ms0 (if the prx isnt a standalone file, such as cwc using a .ini and .db), and / or if DAX could put a plugin_path_reference.txt on a flash memory, these prx's could run completely independant of the mem stick.
*cwcheat.prx only works 1st time (until exit game, reboot, or dc from online play), however cwcheatpops.prx works perfect
note: hideMov / hideMedia dont work from flash
i created a folder named "plugins" in my flash0 root and put a bunch of prx's in there, and in the vsh.txt on mem stick, instead of ms0:/seplugins/ type flash0:/plugins/ or flash1:/ (...)
The potential of this method could be unlimited, if a coder were to aim the file paths to flash instead of ms0 (if the prx isnt a standalone file, such as cwc using a .ini and .db), and / or if DAX could put a plugin_path_reference.txt on a flash memory, these prx's could run completely independant of the mem stick.
*cwcheat.prx only works 1st time (until exit game, reboot, or dc from online play), however cwcheatpops.prx works perfect
note: hideMov / hideMedia dont work from flash