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View Full Version : x86'd: How PC architecture could push Nintendo out of the next gen



wraggster
May 21st, 2013, 23:44
http://www.blogcdn.com/www.engadget.com/media/2012/11/dsc9008_620x340.jpgIt didn't take long for console warriors, fanboys and a brutal media (http://www.engadget.com/2013/02/08/nintendo-digital-content-problem-wii-u-ecosystem/) to take aim at Nintendo's Wii U. The fledgling system was relentlessly teased for its name (seemingly even sillier than that of its predecessor) and a list of specifications certain to be outdone by its competitors. The device's novel tablet controller (http://www.engadget.com/2012/06/03/nintendo-shows-final-wii-u-gamepad-tv-remote-app/) stayed judgment for a short time, but it didn't last long -- a weak launch lineup, a slow operating system (http://www.engadget.com/2013/03/26/nintendo-video-shows-off-wii-u-speed-improvement-coming-in-april/) and software delays soured an already judgmental community.
Wii U detractors eventually climbed atop their soapboxes to issue their final verdicts: Nintendo is doomed. A premature prophecy, perhaps, but one that became increasingly difficult to argue with: diminishing sales (http://www.engadget.com/2013/01/31/nintendos-iwata-acknowledges-slow-wii-u-sales-but-no-price-dro/') and third-party desertion (http://www.engadget.com/2013/05/08/ea-frostbite-nintendo-wii-u/) set a negative tone for the Wii U's future. Dedicated fans (this editor among them) quickly fell into a defensive position, dismissing EA's abandonment (http://www.engadget.com/2013/05/08/ea-frostbite-nintendo-wii-u/) of the platform with promises of Nintendo's own first-party wonders. Optimism reigns supreme. Still, with bothMicrosoft (http://www.engadget.com/2013/05/21/xbox-one-video/) and Sony's (http://www.engadget.com/2013/02/20/sony-ps4-announcement/) cards on the table, it's clear that Nintendo is about to take another hit.

http://www.engadget.com/2013/05/21/x86-architecture-vs-nintendo/