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View Full Version : Confusion surrounds built-in Xbox One DRM



wraggster
May 22nd, 2013, 22:56
Still no clear answer to what level of resale protection Microsoft's new console will have

The aftermath of the Xbox One unveiling has been dogged by confusion about what degree of DRM or pre-owned game restrictions it will impose on consumers.
Immediately after the announcement, Microsoft executive Don Mattrick said the new Xbox would not be ‘always-on’ (http://www.develop-online.net/news/44251/Microsoft-confirms-Xbox-One-wont-be-always-on). Only hours later however, it transpired that the Xbox One may in fact need to connect to the internet at least once per day (http://www.develop-online.net/news/44265/Daily-internet-connection-required-to-play-games-on-Xbox-One).

Seeking to clear up the mess, Microsoft’s corporate vice president of interactive entertainment Phil Harrison told Eurogamer (http://www.eurogamer.net/articles/2013-05-22-phil-harrison-tries-again-to-clarify-game-ownership-second-hand-sales-and-always-online-in-xbox-one) that game discs can still be run on different consoles, but the system’s built-in profile and installation structure means you may not be able to play them without playing a fee.
“The bits [of a game] that are on the disc, I can give to anybody else, but if we both want to play it at the same time, we both have to own it. That's no different to how discs operate today,” he said.
“I can come to your house and I can put the disc into your machine and I can sign in as me and we can play the game.”

http://www.develop-online.net/news/44271/Confusion-surrounds-built-in-Xbox-One-DRM