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wraggster
May 23rd, 2013, 14:10
Wiimpathy (http://gbatemp.net/threads/residualvm-wii-grim-fandango-interpreter.342214/page-2#post-4640575) has updated his port on Wii, the interpreter ResidualVM (http://residualvm.org/) dedicated to the implementation of LucasArts 3D games (Grim Fandango and Escape from Monkey Island) on PC.



New / Fixes:

- Updated with the latest sources (GitHub) of ResidualVM
- New code to the file system
- Compiled with another library SDL Wii (better sound, more crackling in cutscenes)
- Added flag "SDL_DOUBLEBUF "
- Added residualvm.ini default, with the speed set to 100 (= 100 engine_speed) file The author states that this new version, the framerate is improved (although still frames are lost), the cutscenes work quite well and it runs better in-game. Note that only Grim Fandango is playable on Wii. ResidualVM 0.2 (http://wii.gx-mod.com/modules/mydownloads/visit.php?lid=943)

http://wii.gx-mod.com/modules/news/article.php?storyid=3176