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View Full Version : Triple-A development model 'broken'



wraggster
May 25th, 2013, 00:15
The traditional development and distribution models of triple-A titles are broken, says the former CCO of Trion Worlds.
Speaking to Massively (http://massively.joystiq.com/2013/05/22/hartsman-the-traditional-aaa-style-of-development-and-distribu/), Scott Hartsman said the industry was approaching the point where triple-A projects need to be of blockbuster quality to sustain everyone in the game production ecosystem.

He said this included the developer, publisher, manufacturing, physical goods cost, distributor, retailer and in some cases the platform holder.
Hartsman stated that given fewer studios are capable of competing in the triple-A market due to the high development costs, many companies were pulling out of the sector altogether.
He went on to argue that the biggest start-up successes have often been outside of the traditional triple-A console market, such as Mojang, Supercell and Riot, given the variety of other platforms and routes to market now available to developers and publishers.

http://www.develop-online.net/news/44291/Triple-A-development-model-broken