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wraggster
June 13th, 2013, 23:58
Lack of online requirement will not deter devs from adopting cloud functions, says Yoshida

PS4 developers will be able to offload some computing calculations to remote servers through the cloud, Sony’s worldwide studios president has said.
Much like the cloud capabilities that have been touted by Microsoft for the Xbox One, Shuhei Yoshida confirmed to Polygon (http://www.polygon.com/2013/6/12/4424022/sony-shuhei-yoshida-says-ps4-cloud-computing-calculations) that developers can offload certain processes usually handled by the hardware itself, such as AI and physics calculations.

He added however that, while many computations such as linking and matchmaking were already being done on the cloud side, there will limitations to what processes could be handled by the cloud due to latency and bandwidth.
Yoshida also said that, despite not requiring always-on functionality, he did not foresee there being an issue of adoption for cloud features by developers.
"We don't believe every title needs that,” said Yoshida.

http://www.develop-online.net/news/44515/Developers-can-integrate-cloud-computing-in-PS4