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View Full Version : Xbox One check-in will need "kilobytes, not megabytes"



wraggster
June 14th, 2013, 00:43
Microsoft's Phil Spencer says even phone tethering will be sufficient to meet requirement
Microsoft (http://www.gamesindustry.biz/resources/directory/company/microsoft)microsoft.com (http://www.microsoft.com/)


Microsoft's Phil Spencer has shed some light on the severity of the Xbox One's online check-in, and it may not be as severe as many have feared.
Speaking to Game Informer (http://www.gameinformer.com/b/news/archive/2013/06/12/microsofts-phil-spencer-discusses-xbox-policies-pricing-and-international-launches.aspx), the corporate VP of Microsoft Studios said that the check-in requirements are low enough for mobile tethering to be a valid option for meeting them.
"It's kilobytes, not megabytes," he said. "You can also set your console to always have the latest bits in a standby state."
Spencer reiterated that those with absolutely no access to the internet were not the right audience for the Xbox One. However, the check-in will be forgiving enough for even those with unreliable online connections.
"We've all had 360s for quite a while. If you look at what the box was capable of doing when we launched it versus what it's doing it now, we listened. We're part of the community," Spencer said.
http://www.gamesindustry.biz/articles/2013-06-13-xbox-one-check-in-will-need-kilobytes-not-megabytes