PDA

View Full Version : Warcraft : Tower Defense v0.4



wraggster
March 20th, 2007, 01:42
Noda (http://www.neoflash.com/forum/index.php/topic,3922.0.html) posted an entry in the Neoflash Coding Contest:


My submission is an adaptation of the famous Warcraft III mod, Tower Defense.

It come with a simple & efficient map editor, and has a full featured game engine.

Some facts about the engine & the editor :

- real time strategic game
- can load custom-made maps very easily
- advanced dynamic pathfinding
- max. 40 towers and their attacks gfx along with 40 monsters on screen
simultaneously
- 10 special powers for towers (slow, poison, critic damage, pierce, fire magic,
water magic, lightning magic, wind magic, splash damage, reveal invisible monsters)
- same for monsters resistance & immunes
- flying & walking monsters types (and ability for towers to attack both or only
one type)
- dynamic sound engine & stereo sound placement
- max 256 differents types of monsters
- max 256 differents types of towers
- max 256 rounds
- max 11 possible upgrades per tower
- max 8 base evolution levels
- max 8 different clans to choose from at the start
- 128 icons gfx for towers, evolutions ...
- 64 towers gfx with 6 color variations for each
- 36 towers gfx with 4 color variations for each (more to come)
- fully customizable engine through map definitions
- advanced graphical map editor
- and more...

Here is the changelog for this new version:

- 04/02/2007 : v0.4 beta
------------------------
= PAFS version was broken in the last release, now it's working again
= corrected the bug that prevented max towers bonus for first evolution to be applied at start
= corrected colors of selection circle, it looks better now
= fixed the animation bug when a monster is killed at spawn
= fixed sprite scrolling, now sprites are in phase with background while scrolling
+ updated the map editor, see its changelog for details
+ added a bunch of new features for maps, like small & transparent monsters, W3 damage
style, choice for the colors used in the minimap for painting entities...
+ complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
+ added a nice zoom effect when building/upgrading towers
+ added current window display on minimap
+ you can now scroll the map directly by dragging the window on the minimap
+ monsters are now hidden and no more over a tower when you build a tower over a dead one
+ added a flashing message when a new evolution is available and wasn't before
+ you can now scroll maps in the map selection screen directly by touching the scroll bar
+ added the option to build tower by double-tapping
+ added the option to choose L/R to work as a switch and don't need to be held
+ added the option to allow to build multiple towers at once
+ added the option to choose the position of the in-game build menu
+ added an option menu
+ added a Linux script for PAFS version
+ added multiple paths management (up to 4)
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
+ added stereo sound placement
+ updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
+ added a new pathfinder, quite faster than the old one but less accurate
+ little optimizations here and there

Download and Give Feedback Via Comments

Deburner
March 20th, 2007, 02:16
score

linkenski
March 20th, 2007, 10:05
dosent work with mmd. tried everything

latoshi
March 20th, 2007, 10:10
ya so with me see its way to complicated too many files try putting all the files in seperate forms such as .nds, .gba.nds ect ect it would be easyer for us if it was alot simpler so think about that on your updates see i want to try this game but it wont let me take into consideration what im saying k. it would help me and all the max media dock players ty for reading

bihero
March 20th, 2007, 10:38
nice ,
Thanks a lot

masterpaul
March 20th, 2007, 15:06
sooo hot.... He should try porting the other modes like DOTA.

tsimehC
March 20th, 2007, 19:50
Thanks!

sabernet
March 21st, 2007, 01:29
Looks pretty cool:) Can't wait to try it out.

bihero
March 21st, 2007, 10:03
imusing Supercardd slot 1
i tried to path with DIDL and it success,
then, follow the introduction, copy the maps folde to the roots, and copy the NDS file in as well
,but it appear WHITE SCREEN
HELP pPL PLX

MeowTheMouse
August 2nd, 2007, 21:59
amazing..

Mike-7
September 3rd, 2007, 09:54
Does this work on Games N Music

I couldent Find a MMD at any walmart.


I CHECKED 5 STORES

elgoog
September 3rd, 2007, 20:56
Im using supercard slot 2 and I did this:

copied zip files as they were into the root of the card (no dldi patched at all)

then ran

worked great

if this helps anyone having troubles then good, i also think that some people could try having it all in the root, i think if you put it in a sub directory it tends to get confused

Mike-7
September 14th, 2007, 03:02
hey i'm using the GNM and have a mac am i totally screwed when it comes to playing this game?
HELF!!

DanTheManMS
September 16th, 2007, 07:05
Not really, no. You just need to get a DLDI patcher for the Mac, and after that you shouldn't have any issues.

XFD
October 20th, 2007, 03:06
Ignore that. That's the answer I had heard, but it does not work.

However, I have a solution! Listen up. This is how to make WTD work on your MMD.

Download menu 1.0. It's right on these forums. (I have minor issues with 1.1, but you can try that too, it should work.) Menu 1.0 will boot this correctly, no need to name it "bootme" or anything.

Download Tower Defense. Go to the FAT version and patch the normal one (aka not the .sc or w/e one). Move it to the root of your card. Make a file in your root called "maps". Move all your maps from their current folder into there. Now you can delete the original wtd folder.

Simply start menu, launch WTD, hit single player, and the maps should be there if you put them in the right directory.

I feel special, no one's been able to figure it out. :P

DaveCage
October 21st, 2007, 02:20
works very well quite a good game, thanks keep up the good work

ubersk8kid
January 22nd, 2008, 00:53
nice game. I think there should be a difficulty setting, I haven't beaten a single map (I suck)

kurosakinaruto-
January 22nd, 2008, 07:02
wTf does this mean


That’s it

37343638363532303645363537373230
37323635364336353631373336353230
36393733323036393645323037343638
36353230373736463732364232433230
37373639364336433230363236353230
37323635363136343739323037333646
36463645

~ by Noda on 21 January, 2008.
2 Responses to “That’s it”

it just looks like random numpad bashing to me...