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View Full Version : Gmax2PSP v6



wraggster
March 24th, 2007, 00:34
News/release from Alatnet:


After a while of working on my Ultimate Battle MMO game, I came to a small snag. It's nothing major, just need to figure out how I would create the 3D physics engine. While wracking my brain on the physics engine, I thought about working on Gmax2PSP and figured that the old versions of Gmax2PSP were grosly ineffecient and decieded to recode it. Now it seems to work a bit better and is a lot smaller than the previous versions.

Changelog:
-Completly redesigned.
-Reformatted the code.
-Disabled C\C++ exporting (temporary).
-Now is able to export normals (Needs actual testing to see if the exported normals actualy work right).
-Able to preview the format of the vertex before exporting.

Download and Give Feedback Via Comments
via alatnet (http://forums.qj.net/showpost.php?p=1462460&postcount=1)

Buddy4point0
March 24th, 2007, 00:39
so what is this? i havnt seen any previous reises before

DarthPaul
March 24th, 2007, 04:11
I've been waiting for new releases of this and I think this is the one...

Chameleon
March 24th, 2007, 07:31
lot of improvements i see :)

titch.ryan
March 26th, 2007, 14:06
screenshots anyone. i dont want to download without seeing what is like

Bytrix
March 26th, 2007, 15:07
so what is this? i havnt seen any previous reises before


screenshots anyone. i dont want to download without seeing what is like

It's a program for exporting 3D models from Gmax into a format that can be used by homebrew developers on the PSP.