wraggster
March 25th, 2007, 01:20
IGN interview the team behind Locoroco
Heres an excerpt
:: Where does PSP development fit on a production cost level compared to console game development? Will PSP budgets and production challenges rise as development moves away from comparable platforms and onto next-gen systems?
It totally depends on what kind of contents you develop and doesn't matter which format you work on. I think that I can find room to develop for the next-gen systems and decrease the cost drastically by the way I approach the development style and content itself.
Full Article Here (http://uk.psp.ign.com/articles/775/775414p2.html)
Heres an excerpt
:: Where does PSP development fit on a production cost level compared to console game development? Will PSP budgets and production challenges rise as development moves away from comparable platforms and onto next-gen systems?
It totally depends on what kind of contents you develop and doesn't matter which format you work on. I think that I can find room to develop for the next-gen systems and decrease the cost drastically by the way I approach the development style and content itself.
Full Article Here (http://uk.psp.ign.com/articles/775/775414p2.html)