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View Full Version : NeoPop Project - NeoPocket Colour Emulator for Gamecube/Wii



wraggster
March 26th, 2007, 23:01
Eke-Eke has released a new version of the NeoGeo Pocket Emulator for the Gamecube /Nintendo Wii.

Heres whats new:.


- added SDCARD subdirectory browsing & LFN support
- DVD automount using libogc "DVD_Mount" function
- use ASM GU functions used intead of 'C' ones for rendering speedup
- memory card mounting "fix"
- dynamically allocated rom location: this means you don't need a linked rom anymore and we can now provide binary release

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Starscream
March 27th, 2007, 17:32
It's fantastic that's Eke-Eke is working on all these projects, I just hope I'll be able to use them with my Max Drive Pro. Not sure if it's possible to use roms from Mc or dvd with that, I've only successfully done injection yet with previous versions of the Snes and PC-Engine emulators.

mastersho
March 27th, 2007, 19:04
Wiill thiis work wiith the Wii's homebrew loader made by Datel?

JKKDARK
March 27th, 2007, 19:49
People is working a lot on GameCube/Wii homebrew lately. Great news :)

Gnimm
March 28th, 2007, 00:22
Wiill thiis work wiith the Wii's homebrew loader made by Datel?

That's the question of the year, isn't it?

I should hope so, since this very site advertises it as the way to play Gamecube homebrew.

You know, as much time as the people overseeing this forum devote to posting new Gamecube homebrew, they could spend a few minutes posting what does and doesn't work with the Datel Launcher, and how to make it work.

wolf9545
May 14th, 2007, 21:10
What folder do I create on my SD card to store the roms?

Never mind I found out that I had to create NProms.