Hawq
July 28th, 2004, 11:27
Or should that be new(ish)? ElSemi has rewritten NebulaM2 to use DX9 so now we have NebulaM2 v0.1 alpha, heres what you need to know:
KNOWN ISSUES:
General:
There are no options, so don't hammer the "Options..." menu :)
Sometimes emulator doesn't return from fullscreen (Solution: kill with ALT-F4)
Mipmaps give too blurry textures (bad mipmap level selection)
Virtual On Cybertroopers:
Some near plane clipping problems
Sonic Fighters:
Usual NebulaM2 sticky feet effect (probably DSP emulation bug)
Strange lighting
Virtua Striker:
This game seems to work at 30fps or something, game timer runs too fast.
Indy500:
The track floor sometimes disappear in the curves (near plane clipping maybe)
SGT 24h:
Enter test mode and set control type to A or you'll get reversed pedal control
HOTD, GUNBLADE NY and BEL require that you calibrate the gun before playing!!!!
Get from here (http://nebula.emulatronia.com/)
KNOWN ISSUES:
General:
There are no options, so don't hammer the "Options..." menu :)
Sometimes emulator doesn't return from fullscreen (Solution: kill with ALT-F4)
Mipmaps give too blurry textures (bad mipmap level selection)
Virtual On Cybertroopers:
Some near plane clipping problems
Sonic Fighters:
Usual NebulaM2 sticky feet effect (probably DSP emulation bug)
Strange lighting
Virtua Striker:
This game seems to work at 30fps or something, game timer runs too fast.
Indy500:
The track floor sometimes disappear in the curves (near plane clipping maybe)
SGT 24h:
Enter test mode and set control type to A or you'll get reversed pedal control
HOTD, GUNBLADE NY and BEL require that you calibrate the gun before playing!!!!
Get from here (http://nebula.emulatronia.com/)