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View Full Version : Official Bor Memory Conserving Changes Released!



wraggster
May 8th, 2005, 10:04
The coder of BOR, Roel, has released memory conserving changes for BOR. You can get it from the senile forum link --> http://www.segaforums.com/index.php?showtopic=3074

Thanks to the only BOR resource in the scene at this time --> http://borrevolution.vg-network.com/

Update: A dreamcast version has been compiled with Roel's changes, including a fix for the diesound problems. It can be downloaded here:

http://www.consolevision.com/dreamcast/ports/bor.shtml

Christuserloeser
May 8th, 2005, 10:49
Very interesting :)

MetaFox
May 8th, 2005, 13:48
I've compiled a PAL and NTSC version with Roel's diesound fix:

http://www.consolevision.com/dreamcast/ports/bor.shtml

Sweater Fish Deluxe
May 9th, 2005, 19:59
All these different versions of the BOR binary are getting ridiculous. Someone needs to set up a CVS for BOR where all of the different source changes can be submitted and combined to make one binary. Open source doesn't have to chaotic.


...word is bondage...

timofonic
May 10th, 2005, 12:55
All these different versions of the BOR binary are getting ridiculous. Someone needs to set up a CVS for BOR where all of the different source changes can be submitted and combined to make one binary. Open source doesn't have to chaotic.

I agree!

Christuserloeser
May 12th, 2005, 17:53
I do agree too. However, there basicly there are three versions, the first of it is where MetaFox added Roel's patch to:

- Original BoR by Senile, Neil Corlett & L@Cible (Rumble Support & 50Hz PAL)
- DarkBoR by LordBall and Tails (featuring MP & Magic)
- OpenBoR by Kirby2000, aL_BeasTie and CGRemakes (Loads of features)

Then there's HoR by LordBall, but it's made for creating Sh'mups :)

---

Additionally I'd like to point out that this new memory fix and all the OpenBoR binaries available should work flawless with all common BoR mods out there.
The only combinations that won't work would be:

OpenBoR mod -> common BoR engine
DarkBoR mod -> common BoR engine
DarkBoR mod -> OpenBoR engine
OpenBoR mod -> DarkBoR engine

Christuserloeser
May 12th, 2005, 18:06
Lord Ball just released a new recompile with something that Meta might have overlooked:

http://www.dcemulation.com/phpBB/viewtopic.php?t=66669



well Lord Ball's working on the openbor version...at least I think he is. :lol:
I don't have the most "up-to date" version - then again I don't think it's been released either.

I did notice that in the DC compile that something is missing

typedef struct{
s_model * model;
char name[MAX_NAME_LEN+1]; // Changed to conserve memory

in Roel version there is

typedef struct{
// s_model * model; // Changed to conserve memory
char name[MAX_NAME_LEN+1]; // Changed to conserve memory

so the s_model isn't commented out.
I'll get those changes in the version I do have and release it though.

If there is a special reason for the DC to keep the s_model let me know.

EDIT: here you go! http://www.geocities.com/lord_ball/DCBOR.zip

WARNING - is untested as I'm not currently able to test, but a pal and ntsc bin are included along with the bor.c (with s_model commented out).