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View Full Version : C&C3 Patch Hits



wraggster
March 28th, 2007, 18:36
via kotaku (http://kotaku.com/gaming/pc/cc3-patch-hits-247771.php)

Week one, patch one. This is becoming the norm, it seems, for PC games.

This week, Command & Conquer 3 Tiberium Wars gets v1.1 patch.

Here's the fixes via Gamers Hell.

Exploits · Scrin Mastermind's Teleport Units ability maximum range reduced. · GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field support power.
Optimizations
· Improved video playback on low-end system configurations.

Balance Changes
· Scrin Storm Column cost / build time increased to 3,000 credits / 30 seconds.
· Scrin Buzzer health reduced to 75 and weapon damage type changed to SNIPER.

Bug Fixes
· Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.
· Fixed issues with automated map transfer feature in multiplayer.
· Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase as intended while viewing BattleCast replays.
· Fixed issues with replay file playback.
· Fixed placeholder text and chat log errors with the Comrade in-game chat window.

Other Changes
· Fixed an error in README.txt file regarding location of saved game files in Windows Vista; added references to EA Link version of the game; added disclosure about in-game advertising (Note: the EA Link version of the game ships with this updated ReadMe file).
· References to Nod's "Avatar Warmech" unit have been changed to "Avatar".

Blue's News points out that the C&C team is already hard at work on patch 1.2 which will be the first "major" patch with balance changes, bug fixes and, thankyouverymuch, added maps.