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View Full Version : Hexaxis XXI Update #6



darksoft
March 29th, 2007, 07:38
So I've made a lot more progress. Fixed a lot more bugs, went from ~36FPS to ~117FPS with optimizations. Of course now with the full screen color modifying, its back to ~27FPS (Yuck)

Added smooth preview fade in / out (looks really hot)
Fixed alignment for the preview and dice to the grid.
If you look at the bottom of the pics, you'll notice I added a bottom to the grid, next up is the random dice preview arrow at the bottom.

You'll also hopefully notice the very cool color differences between the screenshots. Its still running a little slow but I'm getting further toward my goal.

Added start to pause (instead of show/hide preview line)
L+R = show / hide preview line

Here are 3 teaser screenshots to show off the progress:

http://www.darksoft.net/hexpsp034.jpg

http://www.darksoft.net/hexpsp035.jpg

http://www.darksoft.net/hexpsp036.jpg

Emeriastone
March 29th, 2007, 08:05
Wow!

LAMPRO
March 29th, 2007, 08:10
wheres the link?

MonkeyBoy1916
March 29th, 2007, 08:11
Its a teaser, just info on his current progress ^_^

bah
March 29th, 2007, 08:18
Those screens look awesome, thanks for the update
:)

kiore
March 29th, 2007, 10:54
yeah nice work

IM back!
March 29th, 2007, 11:17
Cool

SmashinGit
March 29th, 2007, 12:06
Keep it up. :)

Chameleon
March 29th, 2007, 12:11
cant wait for this sweet update... you should be proud of yourself darksoft

buildit92
March 29th, 2007, 14:19
my favorite homebrew yet. i liked the early relaeses. hurry up. cant wait!

neutrOpik
March 29th, 2007, 14:38
Good work Darksoft. Tank's for this great homebrew!

Malksta
March 29th, 2007, 15:07
Looking great, DarkSoft :D

D0N
March 29th, 2007, 16:10
Looking good, can't wait for this one! :)

darksoft
March 29th, 2007, 16:25
Thanks guys. My big problem is to get that color effect of the 2 differeing pics, I go from 117FPS to 28FPS with NO MP3 playing in the background, add that in and you are now down to like 18-20. Which makes it clunky feeling. I'm trying to get it a lot lower, but my current method is not going to work. I was thinking of maybe just having different textures loaded instead of buffer access modification.

E.J.
March 29th, 2007, 18:20
Wow! looks great!!! i can't wait for a beta release.

darksoft
March 29th, 2007, 18:45
EJ if you haven't played the game at all I did release an alpha release:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=57301&highlight=hexaxis

Heres a sneak into a little something I'm brewing up, see if you guys can figure out what I'm going to try to do....

http://www.darksoft.net/hexpsp037.jpg

Buddy4point0
March 29th, 2007, 20:05
EJ if you haven't played the game at all I did release an alpha release:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=57301&highlight=hexaxis

Heres a sneak into a little something I'm brewing up, see if you guys can figure out what I'm going to try to do....

http://www.darksoft.net/hexpsp037.jpg

sorry but i cant see

gunntims0103
March 29th, 2007, 20:50
looks great darksoft :)

DarthPaul
March 29th, 2007, 21:30
The awesome homebrew is been improved! I love this game and I can't wait for this update!

AlacrityFitz
June 12th, 2007, 04:59
I just found this game and really want to get it going on my psp... I have FW 3.5 and getting a loading error

Any Ides would be helpful

gunntims0103
June 12th, 2007, 05:19
I just found this game and really want to get it going on my psp... I have FW 3.5 and getting a loading error

Any Ides would be helpful

Your PSP is not homebrew compatible. It won't work.