View Full Version : Hexaxis XXI Update #6
darksoft
March 29th, 2007, 07:38
So I've made a lot more progress. Fixed a lot more bugs, went from ~36FPS to ~117FPS with optimizations. Of course now with the full screen color modifying, its back to ~27FPS (Yuck)
Added smooth preview fade in / out (looks really hot)
Fixed alignment for the preview and dice to the grid.
If you look at the bottom of the pics, you'll notice I added a bottom to the grid, next up is the random dice preview arrow at the bottom.
You'll also hopefully notice the very cool color differences between the screenshots. Its still running a little slow but I'm getting further toward my goal.
Added start to pause (instead of show/hide preview line)
L+R = show / hide preview line
Here are 3 teaser screenshots to show off the progress:
http://www.darksoft.net/hexpsp034.jpg
http://www.darksoft.net/hexpsp035.jpg
http://www.darksoft.net/hexpsp036.jpg
Emeriastone
March 29th, 2007, 08:05
Wow!
LAMPRO
March 29th, 2007, 08:10
wheres the link?
MonkeyBoy1916
March 29th, 2007, 08:11
Its a teaser, just info on his current progress ^_^
bah
March 29th, 2007, 08:18
Those screens look awesome, thanks for the update
:)
kiore
March 29th, 2007, 10:54
yeah nice work
IM back!
March 29th, 2007, 11:17
Cool
SmashinGit
March 29th, 2007, 12:06
Keep it up. :)
Chameleon
March 29th, 2007, 12:11
cant wait for this sweet update... you should be proud of yourself darksoft
buildit92
March 29th, 2007, 14:19
my favorite homebrew yet. i liked the early relaeses. hurry up. cant wait!
neutrOpik
March 29th, 2007, 14:38
Good work Darksoft. Tank's for this great homebrew!
Malksta
March 29th, 2007, 15:07
Looking great, DarkSoft :D
D0N
March 29th, 2007, 16:10
Looking good, can't wait for this one! :)
darksoft
March 29th, 2007, 16:25
Thanks guys. My big problem is to get that color effect of the 2 differeing pics, I go from 117FPS to 28FPS with NO MP3 playing in the background, add that in and you are now down to like 18-20. Which makes it clunky feeling. I'm trying to get it a lot lower, but my current method is not going to work. I was thinking of maybe just having different textures loaded instead of buffer access modification.
E.J.
March 29th, 2007, 18:20
Wow! looks great!!! i can't wait for a beta release.
darksoft
March 29th, 2007, 18:45
EJ if you haven't played the game at all I did release an alpha release:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=57301&highlight=hexaxis
Heres a sneak into a little something I'm brewing up, see if you guys can figure out what I'm going to try to do....
http://www.darksoft.net/hexpsp037.jpg
Buddy4point0
March 29th, 2007, 20:05
EJ if you haven't played the game at all I did release an alpha release:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=57301&highlight=hexaxis
Heres a sneak into a little something I'm brewing up, see if you guys can figure out what I'm going to try to do....
http://www.darksoft.net/hexpsp037.jpg
sorry but i cant see
gunntims0103
March 29th, 2007, 20:50
looks great darksoft :)
DarthPaul
March 29th, 2007, 21:30
The awesome homebrew is been improved! I love this game and I can't wait for this update!
AlacrityFitz
June 12th, 2007, 04:59
I just found this game and really want to get it going on my psp... I have FW 3.5 and getting a loading error
Any Ides would be helpful
gunntims0103
June 12th, 2007, 05:19
I just found this game and really want to get it going on my psp... I have FW 3.5 and getting a loading error
Any Ides would be helpful
Your PSP is not homebrew compatible. It won't work.
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