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View Full Version : Sega's Crush PSP Story Details And New Screenshots



JKKDARK
April 9th, 2007, 05:15
via Gameinfowire (http://www.gameinfowire.com/news.asp?nid=10347)

Unique to its genre, Crush flips traditional gameplay on its head and creates a valuable new gaming experience that is wholly suited to the PSP. Set within a complex, hypnotic 3D world, players can Crush it to form simple 2D platforms, unlock secrets and then back again, to solve otherwise impossible challenges.

Crush story and characters

Danny, the main character and hero of Crush, has been hospitalised for insomnia. A troubled hero and a nervous wreck, Danny’s subconscious swims in unresolved issues. Sleeping is all he can think about, but thinking does nothing to actually help him drift away. It is his restless troubles that lead him to seek out help and ultimately to Dr. Reubens.

Dr Reubens, considered by some as a maverick psychologist, but by others as simply a raving mad scientist. Pioneering a new field in medicine, he is convinced his miracle machine will get to the bottom of Danny's troubles and in turn win him the academic acclaim he’s due. The problem is, Dr. Reubens solutions aren’t strictly above board, but his patients don’t need to know that do they…?

C.R.U.S.H. Dr Reubens' pride and joy, C.R.U.S.H. is the very latest in psychotherapy. The name stands for Cognitive Regression Utilizing pSychiatric Heuristics and according to Dr Reubens, the processing power is matched only by its beauty. What makes C.R.U.S.H. unique is the ability to re-frame a patient's problems. While under hypnosis, C.R.U.S.H. will allow Danny to move between 3D and 2D as he navigates his neuroses and comes to terms with the secrets of his past.

OBJECTS AND THEIR IMPORTANCE

Whilst Danny is undergoing Dr. Reubens’ C.R.U.S.H therapy he has the ability to navigate between 2D and 3D to help unlock the secret to his long suffering insomnia. However, there are certain rules that he must adhere to whilst in this hypnotic state and certain objects that he can use:

BLOCK TYPES

* Solid Blocks: Can be stood on, but not walked through. Danny cannot crush against solid blocks.
* Hollow Blocks: Can be stood on and walked through. These are the only blocks Danny can cross in a top-down crush.
* Ghost Blocks: Can’t be stood on but can be walked and fallen through. Ghost blocks will appear as holes through the ground in a top-down crush.
* Moving Blocks: Very useful for helping to get to otherwise inaccessible parts of levels. Sometimes hidden switches will activate moving blocks, so Danny must keep an eye out for them.
* Fragile Blocks: Will appear to be a cracked and pitted solid block, but will crumble away quickly if Danny puts any weight on it.

BOULDERS

Danny has the power to push these around levels and there are a variety of them: Balls, Rollers, Octaballs and Octorollers. Interestingly, the Rollers and Octorollers have ghost variations and can be crushed to create 2D tunnels through solid objects.