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View Full Version : Celestial Cunning - Homebrew RTS Beta



wraggster
April 9th, 2007, 21:25
News/release of a new Space RTS from slicer4ever

Heres the controls etc:


controls-

out of menu-
X-choose object
X-(with drone to mine)
X-(choose to attack target(not encoded until next update)
X-move object to position
O-unselect object

L-use quick commands(not encoded(next update))
R-(hold)enter menu

in menu-

M-minimap(only shows objects dots)
A-actions
text says what the icons are(see below for more in depth of icons)
X-enter construction menu or use icon
construction menu-
text say what the icons are and there cost
X-build object
I-info
name - name of object and number
hull - basically health this hit 0 or less and your unit dies
power - attack power
shields - shields over your ship(hull goes down after this hits 0 or less)
kills - number of kills ur unit has made(not encoded)

L+/\ or X or [] or O-
these commands are not encoded(some r some arn't full encodation in next update)

analog move cursor(red square starts under screen so push up to find it)
ummm...there might have been a couple of controls i have missed so just try it out

units:
command ship(builds drone)-can not build another(future updates u well)
drone(mines well attack if command is used)-cost: 50
constructor(constructs ships)-cost: 150
small fighter(fighter class ship)-cost: 100
equinox(stronger fighter class ship)-cost: 250

spacial anomalies:
not encoded(ver 3 or 4)


icons:
attack-well use long range sensors to search for units to attack
note: well slow down program for a split sec
patrol-yellow cursor choose two positions and unit well move between them
construct-icon name says it
mining-drones only well usually find closest mine and auto mine from it

ai:
does not attack only defends(well attack in future)
attack units well not defend each other unless attack unit is within range

other notes:
ai sucks and i mean sucks
attack search(both types) for some reason at least for me well not attack drones
attack search(long) seems to like to attack constructor
more units well slow down te program it seems to stabalize at 30 to 45 and may start stop and go
this is due to how the attack and search works which well be improved in the future

theres a bunch of bugs....i know so don't bother reporting them unless if it is a crash bug
which then report everything you did to me so i can try to fix it

also unfortuantly there is no animation for combat at least until the next update so they just kinda sit there
and one just disappears after a moment

to install:
if you don't know how then.....GO AWAY U STUPID NOOBS!!!!

hope you guys enjoy for now as i got still a lot of work and i've already put a lot into it=-)

Download and Give Feedback Via Comments
via slicer4ever (http://forums.qj.net/showpost.php?p=1495797&postcount=1)

IM back!
April 9th, 2007, 22:48
this is realy cool altho i dont like the space then, also maby units culd turn a bit faster.

Buddy4point0
April 9th, 2007, 23:10
this looks great. i will download now

shango46
April 10th, 2007, 02:07
Cool! More RTS games is exactly what the PSP needs. Keep up the good work.

Broadus
April 11th, 2007, 03:05
An RTS sounds super-awesome. Keep it up, mang.