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View Full Version : F-24 Stealth Fighter US Version



wraggster
April 10th, 2007, 11:39
New from SuccessHK (http://www.superufo.com/product_html/Nintendo_DS_F_24_Stealth_Fighter_US_Version.html?a ff_id=24)

http://www.superufo.com/item_photo/item/NDS-0533-F-24-STEALTH-FIGHTER-US-L.jpg

If you're going to steal gameplay from older titles, at least make sure you steal the good bits. This is exactly what publisher Majesco and developer Skyworks haven't done with their aerial combat game, F-24 Stealth Fighter. Although it bears a striking resemblance to games like Afterburner and Top Gun (NES), it's not nearly as enjoyable as those titles were decades ago. F24 Stealth Fighter is a step backwards in the evolution of the flight combat genre, and the sooner it's forgotten and off game shelves, the better. As the intro sequence explains, the President has deployed military forces in Iran to stop the sale of nuclear weapons. This is done, presumably, by piloting an F24 around and blowing everything out of the sky. The game is a series of simple missions that involve taking out a specific number of enemy jets, or enemy bases, before returning home. All of this is done through the first-person cockpit, with a control panel on the bottom screen and....well, a control panel on part of the top screen, too. Instead of taking advantage of the two DS screens and leaving the top screen open for just the windshield, the developers cluttered it up with controls and window borders. So, just like in the more excusable GBA version, actual visibility of the horizon is severely limited.

Fujiryu
April 11th, 2007, 08:24
I really don't understand why Majesco made a game like this. We all know what kind of power comes out the DS, why did they not harness it? Did they even plan to have good marks for this game? What's the point of trying if they're not gonna get it right?