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wraggster
July 22nd, 2013, 00:54
via http://www.neoflash.com/forum/index.php/topic,7637.0.html

Hello!
... sverx from Disjointed Studio here.
Here's WaimanuGBA, our entry for Neo Coding Compo 2013, for the Nintendo GameBoy Advance

Nickname: Disjointed Studio (http://disjointedstudio.blogspot.it/)
Project Name: WaimanuGBA - Grinding Blocks Adventure [download ZIP (https://dl.dropboxusercontent.com/u/20723746/WaimanuGBA/WaimanuGBA.zip)] [download RAR (https://dl.dropboxusercontent.com/u/20723746/WaimanuGBA/WaimanuGBA.rar)]
From: Italy
Division: GAME
Platform: GBA
Original Enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO

Some screenshots from the game:

http://i39.tinypic.com/11rannc.jpg

How to play (complete explanation) (http://disjointedstudio.blogspot.it/2010/12/how-to-play.html)

How to play (very short version):
Waimanu should squash the evil Wekas pushing blocks against them. He also earn lots of points lining up the three 'diamond' blocks. Walls will vibrate if hit, and will stun Wekas.
- D-pad to move our little penguin around
- A to push/break blocks and to hit walls
- B to use a bonus (if you picked up one of them... read the complete explanation about bonuses...)
- START to pause the game to let your fingers rest if needed

How to play (complete explanation) (http://disjointedstudio.blogspot.it/2010/12/how-to-play.html)

The game has been tested on hardware (on GBA / GBA SP / GBA Micro / NDS Lite [slot 2]) with both SuperCard and M3 cards. It runs also on latest no$gba/no$debug emulators.

... and if you spot some bugs ...
(who knows??)
... please let us know!

We hope you'll enjoy playing our little game as much as we enjoyed making it!