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wraggster
April 26th, 2007, 00:39
There's a reason Calling All Cars! has forum users up and down the internet slathering like slack-jawed vegetables - and that's God of War. Or, more accurately, the dependably outspoken man behind PS2's astonishing god-rocker, David Jaffe, who's on design duties for Sony's latest PlayStation Network title. So, with a near-final build at our fingertips, we thought we'd take one last thorough look at the game before the world goes review crazy. Jaffe fans should prepare themselves though - there ain't no interactive sex-scene in this one.

Essentially, Calling All Cars is a straightforward - if impressively entertaining - mix of tag and Capture the Flag, albeit on wheels. Your goal is simple: snag the escaped convict on the map and drive him as fast as you can to jail, avoiding the onslaught of rampaging vehicles determined to capture your cargo for themselves. Points are awarded depending on you method of delivery and the car with the most points at the end of a round wins.

You see, each jail has numerous drop-off points - some are easily accessible ground-level gates and others might require high-flying ramp-leaping to reach, while the hardest of all might necessitate a daredevil climb up a precariously winding path. Go for the easy option and, provided you don't lose your prisoner, you've a guaranteed one point. Aim for two or three point gates to wrack up your score though and you'll need some serious car control for success. It's all about strategy and risk-taking.

Full article (http://uk.ps3.ign.com/articles/782/782657p1.html)